Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
170 lines
5.0 KiB
C++
170 lines
5.0 KiB
C++
/* SPDX-FileCopyrightText: 2013 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_map.hh"
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#include "BLI_vector.hh"
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#include "COM_NodeGraph.h"
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namespace blender::compositor {
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class CompositorContext;
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class Node;
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class NodeInput;
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class NodeOutput;
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class ExecutionSystem;
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class ExecutionGroup;
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class NodeOperation;
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class NodeOperationInput;
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class NodeOperationOutput;
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class PreviewOperation;
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class WriteBufferOperation;
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class ViewerOperation;
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class ConstantOperation;
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class NodeOperationBuilder {
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public:
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class Link {
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private:
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NodeOperationOutput *from_;
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NodeOperationInput *to_;
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public:
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Link(NodeOperationOutput *from, NodeOperationInput *to) : from_(from), to_(to) {}
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NodeOperationOutput *from() const
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{
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return from_;
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}
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NodeOperationInput *to() const
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{
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return to_;
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}
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};
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private:
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const CompositorContext *context_;
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NodeGraph graph_;
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ExecutionSystem *exec_system_;
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Vector<NodeOperation *> operations_;
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Vector<Link> links_;
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Vector<ExecutionGroup *> groups_;
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/** Maps operation inputs to node inputs */
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Map<NodeOperationInput *, NodeInput *> input_map_;
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/** Maps node outputs to operation outputs */
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Map<NodeOutput *, NodeOperationOutput *> output_map_;
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Node *current_node_;
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/**
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* Operation that will be writing to the viewer image
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* Only one operation can occupy this place at a time, to avoid race conditions.
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*/
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ViewerOperation *active_viewer_;
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public:
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NodeOperationBuilder(const CompositorContext *context,
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bNodeTree *b_nodetree,
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ExecutionSystem *system);
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const CompositorContext &context() const
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{
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return *context_;
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}
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void convert_to_operations(ExecutionSystem *system);
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void add_operation(NodeOperation *operation);
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void replace_operation_with_constant(NodeOperation *operation,
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ConstantOperation *constant_operation);
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/** Map input socket of the current node to an operation socket */
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void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket);
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/** Map output socket of the current node to an operation socket */
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void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket);
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void add_link(NodeOperationOutput *from, NodeOperationInput *to);
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void remove_input_link(NodeOperationInput *to);
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/** Add a preview operation for a operation output */
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void add_preview(NodeOperationOutput *output);
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/** Add a preview operation for a node input */
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void add_node_input_preview(NodeInput *input);
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/** Define a viewer operation as the active output, if possible */
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void register_viewer(ViewerOperation *viewer);
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/** The currently active viewer output operation */
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ViewerOperation *active_viewer() const
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{
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return active_viewer_;
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}
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const Vector<NodeOperation *> &get_operations() const
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{
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return operations_;
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}
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const Vector<Link> &get_links() const
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{
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return links_;
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}
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protected:
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/** Add datatype conversion where needed */
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void add_datatype_conversions();
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/** Construct a constant value operation for every unconnected input */
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void add_operation_input_constants();
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void add_input_constant_value(NodeOperationInput *input, const NodeInput *node_input);
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/** Replace proxy operations with direct links */
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void resolve_proxies();
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/** Calculate canvas area for each operation. */
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void determine_canvases();
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/** Helper function to store connected inputs for replacement */
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Vector<NodeOperationInput *> cache_output_links(NodeOperationOutput *output) const;
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/** Find a connected write buffer operation to an OpOutput */
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WriteBufferOperation *find_attached_write_buffer_operation(NodeOperationOutput *output) const;
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/** Add read/write buffer operations around complex operations */
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void add_complex_operation_buffers();
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void add_input_buffers(NodeOperation *operation, NodeOperationInput *input);
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void add_output_buffers(NodeOperation *operation, NodeOperationOutput *output);
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/** Remove unreachable operations */
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void prune_operations();
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/** Sort operations by link dependencies */
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void sort_operations();
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/** Create execution groups */
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void group_operations();
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ExecutionGroup *make_group(NodeOperation *op);
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private:
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PreviewOperation *make_preview_operation() const;
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void unlink_inputs_and_relink_outputs(NodeOperation *unlinked_op, NodeOperation *linked_op);
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/** Merge operations with same type, inputs and parameters that produce the same result. */
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void merge_equal_operations();
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void merge_equal_operations(NodeOperation *from, NodeOperation *into);
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void save_graphviz(StringRefNull name = "");
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("COM:NodeCompilerImpl")
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#endif
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};
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/** Create a graphviz representation of the NodeOperationBuilder. */
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std::ostream &operator<<(std::ostream &os, const NodeOperationBuilder &builder);
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std::ostream &operator<<(std::ostream &os, const NodeOperationBuilder::Link &link);
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} // namespace blender::compositor
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