Files
test/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc
Habib Gahbiche 9cc038f580 Fullframe compositor: unify behavior of size inference with realtime-compositor
Make size inference consistent with the viewport compositor (from a user's perspective). This patch uses constat folding to create a constant output out of constant inputs. This is consistent with the results of the realtime compositor.

Nodes not included in this patch require further refactoring or discussion. They will be addressed in future patches.

Pull Request: https://projects.blender.org/blender/blender/pulls/114755
2023-11-26 12:14:35 +01:00

132 lines
4.2 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_ConvertDepthToRadiusOperation.h"
#include "BKE_camera.h"
#include "DNA_camera_types.h"
namespace blender::compositor {
ConvertDepthToRadiusOperation::ConvertDepthToRadiusOperation()
{
this->add_input_socket(DataType::Value);
this->add_output_socket(DataType::Value);
input_operation_ = nullptr;
f_stop_ = 128.0f;
camera_object_ = nullptr;
max_radius_ = 32.0f;
blur_post_operation_ = nullptr;
flags_.can_be_constant = true;
}
float ConvertDepthToRadiusOperation::determine_focal_distance()
{
if (camera_object_ && camera_object_->type == OB_CAMERA) {
Camera *camera = (Camera *)camera_object_->data;
cam_lens_ = camera->lens;
return BKE_camera_object_dof_distance(camera_object_);
}
return 10.0f;
}
void ConvertDepthToRadiusOperation::init_execution()
{
float cam_sensor = DEFAULT_SENSOR_WIDTH;
Camera *camera = nullptr;
if (camera_object_ && camera_object_->type == OB_CAMERA) {
camera = (Camera *)camera_object_->data;
cam_sensor = BKE_camera_sensor_size(camera->sensor_fit, camera->sensor_x, camera->sensor_y);
}
input_operation_ = this->get_input_socket_reader(0);
float focal_distance = determine_focal_distance();
if (focal_distance == 0.0f) {
focal_distance = 1e10f; /* If the DOF is 0.0 then set it to be far away. */
}
inverse_focal_distance_ = 1.0f / focal_distance;
aspect_ = (this->get_width() > this->get_height()) ?
(this->get_height() / float(this->get_width())) :
(this->get_width() / float(this->get_height()));
aperture_ = 0.5f * (cam_lens_ / (aspect_ * cam_sensor)) / f_stop_;
const float minsz = MIN2(get_width(), get_height());
/* Equal to: `aspect * MIN2(img->x, img->y) / tan(0.5f * fov)`. */
dof_sp_ = minsz / ((cam_sensor / 2.0f) / cam_lens_);
if (blur_post_operation_) {
blur_post_operation_->set_sigma(std::min(aperture_ * 128.0f, max_radius_));
}
}
void ConvertDepthToRadiusOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input_value[4];
float z;
float radius;
input_operation_->read_sampled(input_value, x, y, sampler);
z = input_value[0];
if (z != 0.0f) {
float iZ = (1.0f / z);
/* bug #6656 part 2b, do not re-scale. */
#if 0
bcrad = 0.5f * fabs(aperture * (dof_sp * (cam_invfdist - iZ) - 1.0f));
/* Scale crad back to original maximum and blend. */
crad->rect[px] = bcrad + wts->rect[px] * (scf * crad->rect[px] - bcrad);
#endif
radius = 0.5f * fabsf(aperture_ * (dof_sp_ * (inverse_focal_distance_ - iZ) - 1.0f));
/* 'bug' #6615, limit minimum radius to 1 pixel,
* not really a solution, but somewhat mitigates the problem. */
if (radius < 0.0f) {
radius = 0.0f;
}
if (radius > max_radius_) {
radius = max_radius_;
}
output[0] = radius;
}
else {
output[0] = 0.0f;
}
}
void ConvertDepthToRadiusOperation::deinit_execution()
{
input_operation_ = nullptr;
}
void ConvertDepthToRadiusOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
const float z = *it.in(0);
if (z == 0.0f) {
*it.out = 0.0f;
continue;
}
const float inv_z = (1.0f / z);
/* Bug #6656 part 2b, do not re-scale. */
#if 0
bcrad = 0.5f * fabs(aperture * (dof_sp * (cam_invfdist - iZ) - 1.0f));
/* Scale crad back to original maximum and blend:
* `crad->rect[px] = bcrad + wts->rect[px] * (scf * crad->rect[px] - bcrad);` */
#endif
const float radius = 0.5f *
fabsf(aperture_ * (dof_sp_ * (inverse_focal_distance_ - inv_z) - 1.0f));
/* Bug #6615, limit minimum radius to 1 pixel,
* not really a solution, but somewhat mitigates the problem. */
*it.out = CLAMPIS(radius, 0.0f, max_radius_);
}
}
} // namespace blender::compositor