Files
test/source/blender/compositor/operations/COM_PreviewOperation.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

184 lines
6.1 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_PreviewOperation.h"
#include "BKE_node.hh"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
namespace blender::compositor {
PreviewOperation::PreviewOperation(const ColorManagedViewSettings *view_settings,
const ColorManagedDisplaySettings *display_settings,
const uint default_width,
const uint default_height)
{
this->add_input_socket(DataType::Color, ResizeMode::Align);
preview_ = nullptr;
output_image_ = nullptr;
input_ = nullptr;
divider_ = 1.0f;
view_settings_ = view_settings;
display_settings_ = display_settings;
default_width_ = default_width;
default_height_ = default_height;
flags_.use_viewer_border = true;
flags_.is_preview_operation = true;
}
void PreviewOperation::verify_preview(bNodeInstanceHash *previews, bNodeInstanceKey key)
{
/* Size (0, 0) ensures the preview rect is not allocated in advance,
* this is set later in init_execution once the resolution is determined.
*/
preview_ = blender::bke::node_preview_verify(previews, key, 0, 0, true);
}
void PreviewOperation::init_execution()
{
input_ = get_input_socket_reader(0);
output_image_ = preview_->ibuf;
if (this->get_width() == uint(preview_->ibuf->x) &&
this->get_height() == uint(preview_->ibuf->y)) {
return;
}
const uint size[2] = {get_width(), get_height()};
IMB_rect_size_set(output_image_, size);
if (output_image_->byte_buffer.data == nullptr) {
imb_addrectImBuf(output_image_);
}
}
void PreviewOperation::deinit_execution()
{
output_image_ = nullptr;
input_ = nullptr;
}
void PreviewOperation::execute_region(rcti *rect, uint /*tile_number*/)
{
int offset;
float color[4];
ColormanageProcessor *cm_processor;
cm_processor = IMB_colormanagement_display_processor_new(view_settings_, display_settings_);
for (int y = rect->ymin; y < rect->ymax; y++) {
offset = (y * get_width() + rect->xmin) * 4;
for (int x = rect->xmin; x < rect->xmax; x++) {
float rx = floor(x / divider_);
float ry = floor(y / divider_);
color[0] = 0.0f;
color[1] = 0.0f;
color[2] = 0.0f;
color[3] = 1.0f;
input_->read_sampled(color, rx, ry, PixelSampler::Nearest);
IMB_colormanagement_processor_apply_v4(cm_processor, color);
rgba_float_to_uchar(output_image_->byte_buffer.data + offset, color);
offset += 4;
}
}
IMB_colormanagement_processor_free(cm_processor);
}
bool PreviewOperation::determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output)
{
rcti new_input;
new_input.xmin = input->xmin / divider_;
new_input.xmax = input->xmax / divider_;
new_input.ymin = input->ymin / divider_;
new_input.ymax = input->ymax / divider_;
return NodeOperation::determine_depending_area_of_interest(&new_input, read_operation, output);
}
void PreviewOperation::determine_canvas(const rcti & /*preferred_area*/, rcti &r_area)
{
/* Use default preview resolution as preferred ensuring it has size so that
* generated inputs (which don't have resolution on their own) are displayed */
BLI_assert(default_width_ > 0 && default_height_ > 0);
rcti local_preferred;
BLI_rcti_init(&local_preferred, 0, default_width_, 0, default_height_);
NodeOperation::determine_canvas(local_preferred, r_area);
/* If resolution is 0 there are two possible scenarios:
* - Either node is not connected at all
* - Or it is connected to an input which has no resolution.
*
* In the former case we rely on the execution system to not evaluate this node.
*
* The latter case would only happen if an input doesn't set any resolution ignoring output
* preferred resolution. In such case preview size will be 0 too.
*/
int width = BLI_rcti_size_x(&r_area);
int height = BLI_rcti_size_y(&r_area);
divider_ = 0.0f;
if (width > 0 && height > 0) {
if (width > height) {
divider_ = float(COM_PREVIEW_SIZE) / (width);
}
else {
divider_ = float(COM_PREVIEW_SIZE) / (height);
}
}
width = width * divider_;
height = height * divider_;
BLI_rcti_init(&r_area, r_area.xmin, r_area.xmin + width, r_area.ymin, r_area.ymin + height);
}
eCompositorPriority PreviewOperation::get_render_priority() const
{
return eCompositorPriority::Low;
}
void PreviewOperation::get_area_of_interest(const int input_idx,
const rcti &output_area,
rcti &r_input_area)
{
BLI_assert(input_idx == 0);
UNUSED_VARS_NDEBUG(input_idx);
r_input_area.xmin = output_area.xmin / divider_;
r_input_area.xmax = output_area.xmax / divider_;
r_input_area.ymin = output_area.ymin / divider_;
r_input_area.ymax = output_area.ymax / divider_;
}
void PreviewOperation::update_memory_buffer_partial(MemoryBuffer * /*output*/,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
MemoryBuffer *input = inputs[0];
ColormanageProcessor *cm_processor = IMB_colormanagement_display_processor_new(
view_settings_, display_settings_);
rcti buffer_area;
BLI_rcti_init(&buffer_area, 0, this->get_width(), 0, this->get_height());
BuffersIteratorBuilder<uchar> it_builder(output_image_->byte_buffer.data,
buffer_area,
area,
COM_data_type_num_channels(DataType::Color));
for (BuffersIterator<uchar> it = it_builder.build(); !it.is_end(); ++it) {
const float rx = it.x / divider_;
const float ry = it.y / divider_;
float color[4];
input->read_elem_checked(rx, ry, color);
IMB_colormanagement_processor_apply_v4(cm_processor, color);
rgba_float_to_uchar(it.out, color);
}
IMB_colormanagement_processor_free(cm_processor);
}
} // namespace blender::compositor