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test/source/blender/freestyle/intern/image/ImagePyramid.cpp
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

180 lines
3.8 KiB
C++

/* SPDX-FileCopyrightText: 2008-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to represent a pyramid of images
*/
#include <iostream>
#include "GaussianFilter.h"
#include "Image.h"
#include "ImagePyramid.h"
#include "BLI_sys_types.h"
using namespace std;
namespace Freestyle {
#if 0
ImagePyramid::ImagePyramid(const GrayImage &level0, uint nbLevels)
{
BuildPyramid(level0, nbLevels);
}
#endif
ImagePyramid::ImagePyramid(const ImagePyramid & /*iBrother*/)
{
if (!_levels.empty()) {
for (vector<GrayImage *>::iterator im = _levels.begin(), imend = _levels.end(); im != imend;
++im) {
_levels.push_back(new GrayImage(**im));
}
}
}
ImagePyramid::~ImagePyramid()
{
if (!_levels.empty()) {
for (vector<GrayImage *>::iterator im = _levels.begin(), imend = _levels.end(); im != imend;
++im) {
delete (*im);
}
_levels.clear();
}
}
GrayImage *ImagePyramid::getLevel(int l)
{
return _levels[l];
}
float ImagePyramid::pixel(int x, int y, int level)
{
GrayImage *img = _levels[level];
if (0 == level) {
return img->pixel(x, y);
}
uint i = 1 << level;
uint sx = x >> level;
uint sy = y >> level;
if (sx >= img->width()) {
sx = img->width() - 1;
}
if (sy >= img->height()) {
sy = img->height() - 1;
}
// bilinear interpolation
float A = i * (sx + 1) - x;
float B = x - i * sx;
float C = i * (sy + 1) - y;
float D = y - i * sy;
float P1(0), P2(0);
P1 = A * img->pixel(sx, sy);
if (sx < img->width() - 1) {
if (x % i != 0) {
P1 += B * img->pixel(sx + 1, sy);
}
}
else {
P1 += B * img->pixel(sx, sy);
}
if (sy < img->height() - 1) {
if (y % i != 0) {
P2 = A * img->pixel(sx, sy + 1);
if (sx < img->width() - 1) {
if (x % i != 0) {
P2 += B * img->pixel(sx + 1, sy + 1);
}
}
else {
P2 += B * img->pixel(sx, sy + 1);
}
}
}
else {
P2 = P1;
}
return (1.0f / float(1 << (2 * level))) * (C * P1 + D * P2);
}
int ImagePyramid::width(int level)
{
return _levels[level]->width();
}
int ImagePyramid::height(int level)
{
return _levels[level]->height();
}
GaussianPyramid::GaussianPyramid(const GrayImage &level0, uint nbLevels, float iSigma)
{
_sigma = iSigma;
BuildPyramid(level0, nbLevels);
}
GaussianPyramid::GaussianPyramid(GrayImage *level0, uint nbLevels, float iSigma)
{
_sigma = iSigma;
BuildPyramid(level0, nbLevels);
}
GaussianPyramid::GaussianPyramid(const GaussianPyramid &iBrother) : ImagePyramid(iBrother)
{
_sigma = iBrother._sigma;
}
void GaussianPyramid::BuildPyramid(const GrayImage &level0, uint nbLevels)
{
GrayImage *pLevel = new GrayImage(level0);
BuildPyramid(pLevel, nbLevels);
}
void GaussianPyramid::BuildPyramid(GrayImage *level0, uint nbLevels)
{
GrayImage *pLevel = level0;
_levels.push_back(pLevel);
GaussianFilter gf(_sigma);
// build the nbLevels:
uint w = pLevel->width();
uint h = pLevel->height();
if (nbLevels != 0) {
for (uint i = 0; i < nbLevels; ++i) { // soc
w = pLevel->width() >> 1;
h = pLevel->height() >> 1;
GrayImage *img = new GrayImage(w, h);
for (uint y = 0; y < h; ++y) {
for (uint x = 0; x < w; ++x) {
float v = gf.getSmoothedPixel<GrayImage>(pLevel, 2 * x, 2 * y);
img->setPixel(x, y, v);
}
}
_levels.push_back(img);
pLevel = img;
}
}
else {
while ((w > 1) && (h > 1)) {
w = pLevel->width() >> 1;
h = pLevel->height() >> 1;
GrayImage *img = new GrayImage(w, h);
for (uint y = 0; y < h; ++y) {
for (uint x = 0; x < w; ++x) {
float v = gf.getSmoothedPixel<GrayImage>(pLevel, 2 * x, 2 * y);
img->setPixel(x, y, v);
}
}
_levels.push_back(img);
pLevel = img;
}
}
}
} /* namespace Freestyle */