Files
test/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

125 lines
3.7 KiB
C++

/* SPDX-FileCopyrightText: 2004-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "BPy_BlenderTextureShader.h"
#include "../../stroke/BasicStrokeShaders.h"
#include "../../../../python/generic/py_capi_utils.h"
#ifdef __cplusplus
extern "C" {
#endif
using namespace Freestyle;
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char BlenderTextureShader___doc__[] =
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n"
"\n"
"[Texture shader]\n"
"\n"
".. method:: __init__(texture)\n"
"\n"
" Builds a BlenderTextureShader object.\n"
"\n"
" :arg texture: A line style texture slot or a shader node tree to define\n"
" a set of textures.\n"
" :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n"
" :class:`bpy.types.ShaderNodeTree`\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Assigns a blender texture slot to the stroke shading in order to\n"
" simulate marks.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self,
PyObject *args,
PyObject *kwds)
{
static const char *kwlist[] = {"texture", nullptr};
PyObject *obj;
MTex *_mtex;
bNodeTree *_nodetree;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj)) {
return -1;
}
_mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot");
if (_mtex) {
self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex);
return 0;
}
PyErr_Clear();
_nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree");
if (_nodetree) {
self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree);
return 0;
}
PyErr_Format(PyExc_TypeError,
"expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', "
"found '%.200s' instead",
Py_TYPE(obj)->tp_name);
return -1;
}
/*-----------------------BPy_BlenderTextureShader type definition ------------------------------*/
PyTypeObject BlenderTextureShader_Type = {
/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
/*tp_name*/ "BlenderTextureShader",
/*tp_basicsize*/ sizeof(BPy_BlenderTextureShader),
/*tp_itemsize*/ 0,
/*tp_dealloc*/ nullptr,
/*tp_vectorcall_offset*/ 0,
/*tp_getattr*/ nullptr,
/*tp_setattr*/ nullptr,
/*tp_as_async*/ nullptr,
/*tp_repr*/ nullptr,
/*tp_as_number*/ nullptr,
/*tp_as_sequence*/ nullptr,
/*tp_as_mapping*/ nullptr,
/*tp_hash*/ nullptr,
/*tp_call*/ nullptr,
/*tp_str*/ nullptr,
/*tp_getattro*/ nullptr,
/*tp_setattro*/ nullptr,
/*tp_as_buffer*/ nullptr,
/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
/*tp_doc*/ BlenderTextureShader___doc__,
/*tp_traverse*/ nullptr,
/*tp_clear*/ nullptr,
/*tp_richcompare*/ nullptr,
/*tp_weaklistoffset*/ 0,
/*tp_iter*/ nullptr,
/*tp_iternext*/ nullptr,
/*tp_methods*/ nullptr,
/*tp_members*/ nullptr,
/*tp_getset*/ nullptr,
/*tp_base*/ &StrokeShader_Type,
/*tp_dict*/ nullptr,
/*tp_descr_get*/ nullptr,
/*tp_descr_set*/ nullptr,
/*tp_dictoffset*/ 0,
/*tp_init*/ (initproc)BlenderTextureShader___init__,
/*tp_alloc*/ nullptr,
/*tp_new*/ nullptr,
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif