Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
111 lines
3.4 KiB
C++
111 lines
3.4 KiB
C++
/* SPDX-FileCopyrightText: 2004-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#include "BPy_PolygonalizationShader.h"
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#include "../../stroke/BasicStrokeShaders.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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using namespace Freestyle;
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///////////////////////////////////////////////////////////////////////////////////////////
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//------------------------INSTANCE METHODS ----------------------------------
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static char PolygonalizationShader___doc__[] =
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`PolygonalizationShader`\n"
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"\n"
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"[Geometry shader]\n"
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"\n"
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".. method:: __init__(error)\n"
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"\n"
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" Builds a PolygonalizationShader object.\n"
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"\n"
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" :arg error: The error we want our polygonal approximation to have\n"
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" with respect to the original geometry. The smaller, the closer\n"
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" the new stroke is to the original one. This error corresponds to\n"
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" the maximum distance between the new stroke and the old one.\n"
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" :type error: float\n"
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"\n"
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".. method:: shade(stroke)\n"
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"\n"
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" Modifies the Stroke geometry so that it looks more \"polygonal\".\n"
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" The basic idea is to start from the minimal stroke approximation\n"
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" consisting in a line joining the first vertex to the last one and\n"
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" to subdivide using the original stroke vertices until a certain\n"
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" error is reached.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`freestyle.types.Stroke`\n";
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static int PolygonalizationShader___init__(BPy_PolygonalizationShader *self,
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PyObject *args,
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PyObject *kwds)
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{
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static const char *kwlist[] = {"error", nullptr};
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float f;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &f)) {
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return -1;
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}
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self->py_ss.ss = new StrokeShaders::PolygonalizationShader(f);
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return 0;
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}
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/*-----------------------BPy_PolygonalizationShader type definition -----------------------------*/
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PyTypeObject PolygonalizationShader_Type = {
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/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
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/*tp_name*/ "PolygonalizationShader",
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/*tp_basicsize*/ sizeof(BPy_PolygonalizationShader),
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/*tp_itemsize*/ 0,
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/*tp_dealloc*/ nullptr,
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/*tp_vectorcall_offset*/ 0,
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/*tp_getattr*/ nullptr,
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/*tp_setattr*/ nullptr,
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/*tp_as_async*/ nullptr,
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/*tp_repr*/ nullptr,
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/*tp_as_number*/ nullptr,
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/*tp_as_sequence*/ nullptr,
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/*tp_as_mapping*/ nullptr,
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/*tp_hash*/ nullptr,
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/*tp_call*/ nullptr,
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/*tp_str*/ nullptr,
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/*tp_getattro*/ nullptr,
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/*tp_setattro*/ nullptr,
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/*tp_as_buffer*/ nullptr,
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/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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/*tp_doc*/ PolygonalizationShader___doc__,
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/*tp_traverse*/ nullptr,
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/*tp_clear*/ nullptr,
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/*tp_richcompare*/ nullptr,
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/*tp_weaklistoffset*/ 0,
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/*tp_iter*/ nullptr,
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/*tp_iternext*/ nullptr,
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/*tp_methods*/ nullptr,
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/*tp_members*/ nullptr,
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/*tp_getset*/ nullptr,
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/*tp_base*/ &StrokeShader_Type,
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/*tp_dict*/ nullptr,
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/*tp_descr_get*/ nullptr,
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/*tp_descr_set*/ nullptr,
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/*tp_dictoffset*/ 0,
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/*tp_init*/ (initproc)PolygonalizationShader___init__,
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/*tp_alloc*/ nullptr,
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/*tp_new*/ nullptr,
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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