Files
test/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

135 lines
4.1 KiB
C++

/* SPDX-FileCopyrightText: 2004-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "BPy_SmoothingShader.h"
#include "../../stroke/AdvancedStrokeShaders.h"
#ifdef __cplusplus
extern "C" {
#endif
using namespace Freestyle;
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char SmoothingShader___doc__[] =
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SmoothingShader`\n"
"\n"
"[Geometry shader]\n"
"\n"
".. method:: __init__(num_iterations=100, factor_point=0.1, \\\n"
" factor_curvature=0.0, factor_curvature_difference=0.2, \\\n"
" aniso_point=0.0, aniso_normal=0.0, aniso_curvature=0.0, \\\n"
" carricature_factor=1.0)\n"
"\n"
" Builds a SmoothingShader object.\n"
"\n"
" :arg num_iterations: The number of iterations.\n"
" :type num_iterations: int\n"
" :arg factor_point: 0.1\n"
" :type factor_point: float\n"
" :arg factor_curvature: 0.0\n"
" :type factor_curvature: float\n"
" :arg factor_curvature_difference: 0.2\n"
" :type factor_curvature_difference: float\n"
" :arg aniso_point: 0.0\n"
" :type aniso_point: float\n"
" :arg aniso_normal: 0.0\n"
" :type aniso_normal: float\n"
" :arg aniso_curvature: 0.0\n"
" :type aniso_curvature: float\n"
" :arg carricature_factor: 1.0\n"
" :type carricature_factor: float\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Smooths the stroke by moving the vertices to make the stroke\n"
" smoother. Uses curvature flow to converge towards a curve of\n"
" constant curvature. The diffusion method we use is anisotropic to\n"
" prevent the diffusion across corners.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
static int SmoothingShader___init__(BPy_SmoothingShader *self, PyObject *args, PyObject *kwds)
{
static const char *kwlist[] = {
"num_iterations",
"factor_point",
"factor_curvature",
"factor_curvature_difference",
"aniso_point",
"aniso_normal",
"aniso_curvature",
"carricature_factor",
nullptr,
};
int i1 = 100;
double d2 = 0.1, d3 = 0.0, d4 = 0.2, d5 = 0.0, d6 = 0.0, d7 = 0.0, d8 = 1.0;
if (!PyArg_ParseTupleAndKeywords(
args, kwds, "|iddddddd", (char **)kwlist, &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8))
{
return -1;
}
self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8);
return 0;
}
/*-----------------------BPy_SmoothingShader type definition ------------------------------*/
PyTypeObject SmoothingShader_Type = {
/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
/*tp_name*/ "SmoothingShader",
/*tp_basicsize*/ sizeof(BPy_SmoothingShader),
/*tp_itemsize*/ 0,
/*tp_dealloc*/ nullptr,
/*tp_vectorcall_offset*/ 0,
/*tp_getattr*/ nullptr,
/*tp_setattr*/ nullptr,
/*tp_as_async*/ nullptr,
/*tp_repr*/ nullptr,
/*tp_as_number*/ nullptr,
/*tp_as_sequence*/ nullptr,
/*tp_as_mapping*/ nullptr,
/*tp_hash*/ nullptr,
/*tp_call*/ nullptr,
/*tp_str*/ nullptr,
/*tp_getattro*/ nullptr,
/*tp_setattro*/ nullptr,
/*tp_as_buffer*/ nullptr,
/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
/*tp_doc*/ SmoothingShader___doc__,
/*tp_traverse*/ nullptr,
/*tp_clear*/ nullptr,
/*tp_richcompare*/ nullptr,
/*tp_weaklistoffset*/ 0,
/*tp_iter*/ nullptr,
/*tp_iternext*/ nullptr,
/*tp_methods*/ nullptr,
/*tp_members*/ nullptr,
/*tp_getset*/ nullptr,
/*tp_base*/ &StrokeShader_Type,
/*tp_dict*/ nullptr,
/*tp_descr_get*/ nullptr,
/*tp_descr_set*/ nullptr,
/*tp_dictoffset*/ 0,
/*tp_init*/ (initproc)SmoothingShader___init__,
/*tp_alloc*/ nullptr,
/*tp_new*/ nullptr,
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif