Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
129 lines
3.9 KiB
C++
129 lines
3.9 KiB
C++
/* SPDX-FileCopyrightText: 2004-2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#include "BPy_SpatialNoiseShader.h"
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#include "../../stroke/AdvancedStrokeShaders.h"
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#include "../BPy_Convert.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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using namespace Freestyle;
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///////////////////////////////////////////////////////////////////////////////////////////
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//------------------------INSTANCE METHODS ----------------------------------
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static char SpatialNoiseShader___doc__[] =
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SpatialNoiseShader`\n"
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"\n"
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"[Geometry shader]\n"
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"\n"
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".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n"
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"\n"
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" Builds a SpatialNoiseShader object.\n"
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"\n"
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" :arg amount: The amplitude of the noise.\n"
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" :type amount: float\n"
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" :arg scale: The noise frequency.\n"
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" :type scale: float\n"
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" :arg num_octaves: The number of octaves\n"
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" :type num_octaves: int\n"
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" :arg smooth: True if you want the noise to be smooth.\n"
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" :type smooth: bool\n"
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" :arg pure_random: True if you don't want any coherence.\n"
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" :type pure_random: bool\n"
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"\n"
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".. method:: shade(stroke)\n"
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"\n"
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" Spatial Noise stroke shader. Moves the vertices to make the stroke\n"
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" more noisy.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`freestyle.types.Stroke`\n";
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static int SpatialNoiseShader___init__(BPy_SpatialNoiseShader *self,
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PyObject *args,
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PyObject *kwds)
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{
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static const char *kwlist[] = {
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"amount", "scale", "num_octaves", "smooth", "pure_random", nullptr};
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float f1, f2;
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int i3;
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PyObject *obj4 = nullptr, *obj5 = nullptr;
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if (!PyArg_ParseTupleAndKeywords(args,
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kwds,
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"ffiO!O!",
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(char **)kwlist,
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&f1,
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&f2,
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&i3,
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&PyBool_Type,
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&obj4,
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&PyBool_Type,
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&obj5))
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{
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return -1;
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}
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self->py_ss.ss = new SpatialNoiseShader(
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f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5));
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return 0;
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}
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/*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/
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PyTypeObject SpatialNoiseShader_Type = {
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/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
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/*tp_name*/ "SpatialNoiseShader",
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/*tp_basicsize*/ sizeof(BPy_SpatialNoiseShader),
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/*tp_itemsize*/ 0,
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/*tp_dealloc*/ nullptr,
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/*tp_vectorcall_offset*/ 0,
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/*tp_getattr*/ nullptr,
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/*tp_setattr*/ nullptr,
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/*tp_as_async*/ nullptr,
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/*tp_repr*/ nullptr,
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/*tp_as_number*/ nullptr,
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/*tp_as_sequence*/ nullptr,
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/*tp_as_mapping*/ nullptr,
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/*tp_hash*/ nullptr,
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/*tp_call*/ nullptr,
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/*tp_str*/ nullptr,
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/*tp_getattro*/ nullptr,
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/*tp_setattro*/ nullptr,
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/*tp_as_buffer*/ nullptr,
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/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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/*tp_doc*/ SpatialNoiseShader___doc__,
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/*tp_traverse*/ nullptr,
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/*tp_clear*/ nullptr,
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/*tp_richcompare*/ nullptr,
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/*tp_weaklistoffset*/ 0,
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/*tp_iter*/ nullptr,
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/*tp_iternext*/ nullptr,
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/*tp_methods*/ nullptr,
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/*tp_members*/ nullptr,
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/*tp_getset*/ nullptr,
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/*tp_base*/ &StrokeShader_Type,
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/*tp_dict*/ nullptr,
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/*tp_descr_get*/ nullptr,
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/*tp_descr_set*/ nullptr,
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/*tp_dictoffset*/ 0,
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/*tp_init*/ (initproc)SpatialNoiseShader___init__,
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/*tp_alloc*/ nullptr,
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/*tp_new*/ nullptr,
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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