A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
27 lines
525 B
C
27 lines
525 B
C
/* SPDX-FileCopyrightText: 2016 by Mike Erwin. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* GPU vertex format
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GPUVertFormat;
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void VertexFormat_pack(struct GPUVertFormat *format);
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void VertexFormat_texture_buffer_pack(struct GPUVertFormat *format);
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uint padding(uint offset, uint alignment);
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uint vertex_buffer_size(const struct GPUVertFormat *format, uint vertex_len);
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#ifdef __cplusplus
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}
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#endif
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