Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
127 lines
6.0 KiB
C++
127 lines
6.0 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "gl_context.hh"
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/* Manual line breaks for readability. */
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/* clang-format off */
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#define _VA_ARG_LIST1(t) t
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#define _VA_ARG_LIST2(t, a) t a
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#define _VA_ARG_LIST4(t, a, b, c) \
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_VA_ARG_LIST2(t, a), _VA_ARG_LIST2(b, c)
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#define _VA_ARG_LIST6(t, a, b, c, d, e) \
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_VA_ARG_LIST2(t, a), _VA_ARG_LIST4(b, c, d, e)
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#define _VA_ARG_LIST8(t, a, b, c, d, e, f, g) \
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_VA_ARG_LIST2(t, a), _VA_ARG_LIST6(b, c, d, e, f, g)
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#define _VA_ARG_LIST10(t, a, b, c, d, e, f, g, h, i) \
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_VA_ARG_LIST2(t, a), _VA_ARG_LIST8(b, c, d, e, f, g, h, i)
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#define _VA_ARG_LIST12(t, a, b, c, d, e, f, g, h, i, j, k) \
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_VA_ARG_LIST2(t, a), _VA_ARG_LIST10(b, c, d, e, f, g, h, i, j, k)
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#define _VA_ARG_LIST14(t, a, b, c, d, e, f, g, h, i, j, k, l, m) \
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_VA_ARG_LIST2(t, a), _VA_ARG_LIST12(b, c, d, e, f, g, h, i, j, k, l, m)
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#define _VA_ARG_LIST16(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p) \
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_VA_ARG_LIST2(t, a), _VA_ARG_LIST14(b, c, d, e, f, g, h, i, j, k, l, m, o, p)
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#define _VA_ARG_LIST18(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r) \
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_VA_ARG_LIST2(t, a), _VA_ARG_LIST16(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r)
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#define _VA_ARG_LIST20(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u) \
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_VA_ARG_LIST2(t, a), _VA_ARG_LIST18(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u)
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#define _VA_ARG_LIST22(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w) \
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_VA_ARG_LIST2(t, a), _VA_ARG_LIST20(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w)
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#define ARG_LIST(...) VA_NARGS_CALL_OVERLOAD(_VA_ARG_LIST, __VA_ARGS__)
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#define _VA_ARG_LIST_CALL1(t)
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#define _VA_ARG_LIST_CALL2(t, a) a
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#define _VA_ARG_LIST_CALL4(t, a, b, c) \
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_VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL2(b, c)
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#define _VA_ARG_LIST_CALL6(t, a, b, c, d, e) \
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_VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL4(b, c, d, e)
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#define _VA_ARG_LIST_CALL8(t, a, b, c, d, e, f, g) \
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_VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL6(b, c, d, e, f, g)
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#define _VA_ARG_LIST_CALL10(t, a, b, c, d, e, f, g, h, i) \
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_VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL8(b, c, d, e, f, g, h, i)
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#define _VA_ARG_LIST_CALL12(t, a, b, c, d, e, f, g, h, i, j, k) \
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_VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL10(b, c, d, e, f, g, h, i, j, k)
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#define _VA_ARG_LIST_CALL14(t, a, b, c, d, e, f, g, h, i, j, k, l, m) \
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_VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL12(b, c, d, e, f, g, h, i, j, k, l, m)
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#define _VA_ARG_LIST_CALL16(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p) \
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_VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL14(b, c, d, e, f, g, h, i, j, k, l, m, o, p)
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#define _VA_ARG_LIST_CALL18(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r) \
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_VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL16(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r)
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#define _VA_ARG_LIST_CALL20(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u) \
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_VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL18(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u)
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#define _VA_ARG_LIST_CALL22(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w) \
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_VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL20(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w)
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#define ARG_LIST_CALL(...) VA_NARGS_CALL_OVERLOAD(_VA_ARG_LIST_CALL, __VA_ARGS__)
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/* clang-format on */
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#ifdef DEBUG
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# define GL_CHECK_RESOURCES(info) debug::check_gl_resources(info)
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#else
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# define GL_CHECK_RESOURCES(info)
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#endif
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namespace blender {
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namespace gpu {
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namespace debug {
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void raise_gl_error(const char *info);
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void check_gl_error(const char *info);
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void check_gl_resources(const char *info);
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/**
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* This function needs to be called once per context.
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*/
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void init_gl_callbacks();
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/**
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* Initialize a fallback layer (to KHR_debug) that covers only some functions.
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* We override the functions pointers by our own implementation that just checks #glGetError.
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* Some additional functions (not overridable) are covered inside the header using wrappers.
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*/
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void init_debug_layer();
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void object_label(GLenum type, GLuint object, const char *name);
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} // namespace debug
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#define DEBUG_FUNC_OVERRIDE(func, ...) \
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inline void func(ARG_LIST(__VA_ARGS__)) \
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{ \
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if (GLContext::debug_layer_workaround) { \
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debug::check_gl_error("generated before " #func); \
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::func(ARG_LIST_CALL(__VA_ARGS__)); \
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debug::check_gl_error("" #func); \
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} \
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else { \
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::func(ARG_LIST_CALL(__VA_ARGS__)); \
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} \
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}
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/* Avoid very long declarations. */
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/* clang-format off */
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DEBUG_FUNC_OVERRIDE(glClear, GLbitfield, mask);
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DEBUG_FUNC_OVERRIDE(glDeleteTextures, GLsizei, n, const GLuint *, textures);
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DEBUG_FUNC_OVERRIDE(glDrawArrays, GLenum, mode, GLint, first, GLsizei, count);
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DEBUG_FUNC_OVERRIDE(glFinish, void);
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DEBUG_FUNC_OVERRIDE(glFlush, void);
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DEBUG_FUNC_OVERRIDE(glGenTextures, GLsizei, n, GLuint *, textures);
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DEBUG_FUNC_OVERRIDE(glGetTexImage, GLenum, target, GLint, level, GLenum, format, GLenum, type, void *, pixels);
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DEBUG_FUNC_OVERRIDE(glReadBuffer, GLenum, mode);
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DEBUG_FUNC_OVERRIDE(glReadPixels, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, void *, pixels);
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DEBUG_FUNC_OVERRIDE(glTexImage1D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLint, border, GLenum, format, GLenum, type, const void *, pixels);
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DEBUG_FUNC_OVERRIDE(glTexImage2D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLsizei, height, GLint, border, GLenum, format, GLenum, type, const void *, pixels);
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DEBUG_FUNC_OVERRIDE(glTexParameteri, GLenum, target, GLenum, pname, GLint, param);
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DEBUG_FUNC_OVERRIDE(glTexParameteriv, GLenum, target, GLenum, pname, const GLint *, params);
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DEBUG_FUNC_OVERRIDE(glTexSubImage1D, GLenum, target, GLint, level, GLint, xoffset, GLsizei, width, GLenum, format, GLenum, type, const void *, pixels);
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DEBUG_FUNC_OVERRIDE(glTexSubImage2D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, pixels);
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/* clang-format on */
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} // namespace gpu
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} // namespace blender
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