Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <memory>
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struct bNodeTree;
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struct Depsgraph;
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struct Render;
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struct RenderData;
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struct Scene;
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/* ------------------------------------------------------------------------------------------------
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* Render Realtime Compositor
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*
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* Implementation of the compositor for final rendering, as opposed to the viewport compositor
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* that is part of the draw manager. The input and output of this is pre-existing RenderResult
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* buffers in scenes, that are uploaded to and read back from the GPU. */
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namespace blender::render {
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class RealtimeCompositor;
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}
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/* Execute compositor. */
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void RE_compositor_execute(Render &render,
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const Scene &scene,
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const RenderData &render_data,
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const bNodeTree &node_tree,
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const bool use_file_output,
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const char *view_name);
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/* Free compositor caches. */
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void RE_compositor_free(Render &render);
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