Also remove const for non-pointer arguments which is meaningless in the declaration, move a scene enum to the "enums.hh" header, and add missing forward declaration of structs.
21 lines
446 B
C++
21 lines
446 B
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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struct Main;
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struct Scene;
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void SEQ_prefetch_stop_all();
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/**
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* Use also to update scene and context changes
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* This function should almost always be called by cache invalidation, not directly.
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*/
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void SEQ_prefetch_stop(Scene *scene);
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bool SEQ_prefetch_need_redraw(Main *bmain, Scene *scene);
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