Files
test/source/blender/blenkernel/intern/asset_edit.cc

466 lines
15 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <memory>
#include <utility>
#include "BLI_fileops.h"
#include "BLI_path_utils.hh"
#include "BLI_string.h"
#include "BLI_vector.hh"
#include "DNA_asset_types.h"
#include "DNA_space_types.h"
#include "AS_asset_library.hh"
#include "BKE_asset.hh"
#include "BKE_asset_edit.hh"
#include "BKE_blendfile.hh"
#include "BKE_blendfile_link_append.hh"
#include "BKE_global.hh"
#include "BKE_idtype.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_remap.hh"
#include "BKE_library.hh"
#include "BKE_main.hh"
#include "BKE_packedFile.hh"
#include "BKE_preferences.h"
#include "BKE_report.hh"
#include "BLO_read_write.hh"
#include "BLO_readfile.hh"
#include "BLO_writefile.hh"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "MEM_guardedalloc.h"
namespace blender::bke {
static ID *asset_link_id(Main &global_main,
const ID_Type id_type,
const char *filepath,
const char *asset_name)
{
/* Load asset from asset library. */
LibraryLink_Params lapp_params{};
lapp_params.bmain = &global_main;
BlendfileLinkAppendContext *lapp_context = BKE_blendfile_link_append_context_new(&lapp_params);
BKE_blendfile_link_append_context_flag_set(lapp_context, BLO_LIBLINK_FORCE_INDIRECT, true);
BKE_blendfile_link_append_context_library_add(lapp_context, filepath, nullptr);
BlendfileLinkAppendContextItem *lapp_item = BKE_blendfile_link_append_context_item_add(
lapp_context, asset_name, id_type, nullptr);
BKE_blendfile_link_append_context_item_library_index_enable(lapp_context, lapp_item, 0);
BKE_blendfile_link_append_context_init_done(lapp_context);
BKE_blendfile_link(lapp_context, nullptr);
BKE_blendfile_link_append_context_finalize(lapp_context);
ID *local_asset = BKE_blendfile_link_append_context_item_newid_get(lapp_context, lapp_item);
BKE_blendfile_link_append_context_free(lapp_context);
/* Verify that the name matches. It must for referencing the same asset again to work. */
BLI_assert(local_asset == nullptr || STREQ(local_asset->name + 2, asset_name));
/* Tag library as being editable. */
if (local_asset && local_asset->lib) {
local_asset->lib->runtime.tag |= LIBRARY_ASSET_EDITABLE;
if ((local_asset->lib->runtime.tag & LIBRARY_IS_ASSET_EDIT_FILE) &&
StringRef(filepath).endswith(BLENDER_ASSET_FILE_SUFFIX) &&
BKE_preferences_asset_library_containing_path(&U, filepath) &&
BLI_file_is_writable(filepath))
{
local_asset->lib->runtime.tag |= LIBRARY_ASSET_FILE_WRITABLE;
}
}
return local_asset;
}
static std::string asset_root_path_for_save(const bUserAssetLibrary &user_library,
const ID_Type id_type)
{
BLI_assert(user_library.dirpath[0] != '\0');
char libpath[FILE_MAX];
STRNCPY(libpath, user_library.dirpath);
BLI_path_slash_native(libpath);
BLI_path_normalize(libpath);
/* Capitalize folder name. Ideally this would already available in
* the type info to work correctly with multiple words. */
const IDTypeInfo *id_type_info = BKE_idtype_get_info_from_idcode(id_type);
std::string name = id_type_info->name_plural;
name[0] = BLI_toupper_ascii(name[0]);
return std::string(libpath) + SEP + "Saved" + SEP + name;
}
static std::string asset_blendfile_path_for_save(const bUserAssetLibrary &user_library,
const StringRef base_name,
const ID_Type id_type,
ReportList &reports)
{
std::string root_path = asset_root_path_for_save(user_library, id_type);
BLI_assert(!root_path.empty());
if (!BLI_dir_create_recursive(root_path.c_str())) {
BKE_report(&reports, RPT_ERROR, "Failed to create asset library directory to save asset");
return "";
}
/* Make sure filename only contains valid characters for file-system. */
char base_name_filesafe[FILE_MAXFILE];
BLI_strncpy(base_name_filesafe,
base_name.data(),
std::min(sizeof(base_name_filesafe), size_t(base_name.size() + 1)));
BLI_path_make_safe_filename(base_name_filesafe);
{
const std::string filepath = root_path + SEP + base_name_filesafe + BLENDER_ASSET_FILE_SUFFIX;
if (!BLI_is_file(filepath.c_str())) {
return filepath;
}
}
/* Avoid overwriting existing file by adding number suffix. */
for (int i = 1;; i++) {
const std::string filepath = root_path + SEP + base_name_filesafe + "_" + std::to_string(i++) +
BLENDER_ASSET_FILE_SUFFIX;
if (!BLI_is_file(filepath.c_str())) {
return filepath;
}
}
return "";
}
static void asset_main_create_expander(void * /*handle*/, Main * /*bmain*/, void *vid)
{
ID *id = static_cast<ID *>(vid);
if (id && (id->tag & ID_TAG_DOIT) == 0) {
id->tag |= ID_TAG_NEED_EXPAND | ID_TAG_DOIT;
}
}
static Main *asset_main_create_from_ID(Main &bmain_src, ID &id_asset, ID **id_asset_new)
{
/* Tag asset ID and its dependencies. */
ID *id_src;
FOREACH_MAIN_ID_BEGIN (&bmain_src, id_src) {
id_src->tag &= ~(ID_TAG_NEED_EXPAND | ID_TAG_DOIT);
}
FOREACH_MAIN_ID_END;
id_asset.tag |= ID_TAG_NEED_EXPAND | ID_TAG_DOIT;
BLO_expand_main(nullptr, &bmain_src, asset_main_create_expander);
/* Create main and copy all tagged datablocks. */
Main *bmain_dst = BKE_main_new();
STRNCPY(bmain_dst->filepath, bmain_src.filepath);
bmain_dst->is_asset_edit_file = true;
blender::bke::id::IDRemapper id_remapper;
FOREACH_MAIN_ID_BEGIN (&bmain_src, id_src) {
if (id_src->tag & ID_TAG_DOIT) {
/* Note that this will not copy Library datablocks, and all copied
* datablocks will become local as a result. */
ID *id_dst = BKE_id_copy_ex(bmain_dst,
id_src,
nullptr,
LIB_ID_CREATE_NO_USER_REFCOUNT | LIB_ID_CREATE_NO_DEG_TAG |
((id_src == &id_asset) ? LIB_ID_COPY_ASSET_METADATA : 0));
id_remapper.add(id_src, id_dst);
if (id_src == &id_asset) {
*id_asset_new = id_dst;
}
}
else {
id_remapper.add(id_src, nullptr);
}
id_src->tag &= ~(ID_TAG_NEED_EXPAND | ID_TAG_DOIT);
}
FOREACH_MAIN_ID_END;
/* Remap datablock pointers. */
BKE_libblock_remap_multiple_raw(bmain_dst, id_remapper, ID_REMAP_SKIP_USER_CLEAR);
/* Compute reference counts. */
ID *id_dst;
FOREACH_MAIN_ID_BEGIN (bmain_dst, id_dst) {
id_dst->tag &= ~ID_TAG_NO_USER_REFCOUNT;
}
FOREACH_MAIN_ID_END;
BKE_main_id_refcount_recompute(bmain_dst, false);
return bmain_dst;
}
static bool asset_write_in_library(Main &bmain,
const ID &id_const,
const StringRef name,
const StringRefNull filepath,
std::string &final_full_file_path,
ReportList &reports)
{
ID &id = const_cast<ID &>(id_const);
ID *new_id = nullptr;
Main *new_main = asset_main_create_from_ID(bmain, id, &new_id);
std::string new_name = name;
BKE_libblock_rename(*new_main, *new_id, new_name);
id_fake_user_set(new_id);
BlendFileWriteParams blend_file_write_params{};
blend_file_write_params.remap_mode = BLO_WRITE_PATH_REMAP_RELATIVE;
BKE_packedfile_pack_all(new_main, nullptr, false);
const int write_flags = G_FILE_COMPRESS | G_FILE_ASSET_EDIT_FILE;
const bool success = BLO_write_file(
new_main, filepath.c_str(), write_flags, &blend_file_write_params, &reports);
if (success) {
const IDTypeInfo *idtype = BKE_idtype_get_info_from_id(&id);
final_full_file_path = std::string(filepath) + SEP + std::string(idtype->name) + SEP + name;
}
BKE_main_free(new_main);
return success;
}
static void asset_reload(Main &global_main, Library *lib, ReportList &reports)
{
/* Fill fresh main database with same datablock as before. */
LibraryLink_Params lapp_params{};
lapp_params.bmain = &global_main;
BlendfileLinkAppendContext *lapp_context = BKE_blendfile_link_append_context_new(&lapp_params);
BKE_blendfile_link_append_context_flag_set(
lapp_context, BLO_LIBLINK_FORCE_INDIRECT | BLO_LIBLINK_USE_PLACEHOLDERS, true);
BKE_blendfile_link_append_context_library_add(lapp_context, lib->runtime.filepath_abs, nullptr);
BKE_blendfile_library_relocate(lapp_context, &reports, lib, true);
BKE_blendfile_link_append_context_free(lapp_context);
/* Clear temporary tag from relocation. */
BKE_main_id_tag_all(&global_main, ID_TAG_PRE_EXISTING, false);
/* Recreate dependency graph to include new IDs. */
DEG_relations_tag_update(&global_main);
}
static AssetWeakReference asset_weak_reference_for_user_library(
const bUserAssetLibrary &user_library,
const short idcode,
const char *idname,
const char *filepath)
{
AssetWeakReference weak_ref;
weak_ref.asset_library_type = ASSET_LIBRARY_CUSTOM;
weak_ref.asset_library_identifier = BLI_strdup(user_library.name);
/* BLI_path_rel requires a trailing slash. */
char user_library_dirpath[FILE_MAX];
STRNCPY(user_library_dirpath, user_library.dirpath);
BLI_path_slash_ensure(user_library_dirpath, sizeof(user_library_dirpath));
char relative_filepath[FILE_MAX];
STRNCPY(relative_filepath, filepath);
BLI_path_rel(relative_filepath, user_library_dirpath);
const char *asset_blend_path = relative_filepath + 2; /* Strip out // prefix. */
weak_ref.relative_asset_identifier = BLI_sprintfN(
"%s/%s/%s", asset_blend_path, BKE_idtype_idcode_to_name(idcode), idname);
return weak_ref;
}
static AssetWeakReference asset_weak_reference_for_essentials(const short idcode,
const char *idname,
const char *filepath)
{
AssetWeakReference weak_ref;
weak_ref.asset_library_type = ASSET_LIBRARY_ESSENTIALS;
weak_ref.relative_asset_identifier = BLI_sprintfN("%s/%s/%s/%s",
BKE_idtype_idcode_to_name_plural(idcode),
BLI_path_basename(filepath),
BKE_idtype_idcode_to_name(idcode),
idname);
return weak_ref;
}
std::optional<std::string> asset_edit_id_save_as(Main &global_main,
const ID &id,
const StringRefNull name,
const bUserAssetLibrary &user_library,
AssetWeakReference &r_weak_ref,
ReportList &reports)
{
const std::string filepath = asset_blendfile_path_for_save(
user_library, name, GS(id.name), reports);
std::string final_full_asset_filepath;
const bool success = asset_write_in_library(
global_main, id, name, filepath, final_full_asset_filepath, reports);
if (!success) {
BKE_report(&reports, RPT_ERROR, "Failed to write to asset library");
return std::nullopt;
}
r_weak_ref = asset_weak_reference_for_user_library(
user_library, GS(id.name), name.c_str(), filepath.c_str());
BKE_reportf(&reports, RPT_INFO, "Saved \"%s\"", filepath.c_str());
return final_full_asset_filepath;
}
bool asset_edit_id_save(Main &global_main, const ID &id, ReportList &reports)
{
if (!asset_edit_id_is_editable(id)) {
return false;
}
std::string final_full_asset_filepath;
const bool success = asset_write_in_library(global_main,
id,
id.name + 2,
id.lib->runtime.filepath_abs,
final_full_asset_filepath,
reports);
if (!success) {
BKE_report(&reports, RPT_ERROR, "Failed to write to asset library");
return false;
}
return true;
}
bool asset_edit_id_revert(Main &global_main, ID &id, ReportList &reports)
{
if (!asset_edit_id_is_editable(id)) {
return false;
}
/* Reload entire main, including texture dependencies. This relies on there
* being only a single asset per blend file. */
asset_reload(global_main, id.lib, reports);
return true;
}
bool asset_edit_id_delete(Main &global_main, ID &id, ReportList &reports)
{
if (asset_edit_id_is_editable(id)) {
if (BLI_delete(id.lib->runtime.filepath_abs, false, false) != 0) {
BKE_report(&reports, RPT_ERROR, "Failed to delete asset library file");
return false;
}
}
BKE_id_delete(&global_main, &id);
return true;
}
ID *asset_edit_id_from_weak_reference(Main &global_main,
const ID_Type id_type,
const AssetWeakReference &weak_ref)
{
/* Don't do this in file load. */
BLI_assert(!global_main.is_locked_for_linking);
char asset_full_path_buffer[FILE_MAX_LIBEXTRA];
char *asset_lib_path, *asset_group, *asset_name;
AS_asset_full_path_explode_from_weak_ref(
&weak_ref, asset_full_path_buffer, &asset_lib_path, &asset_group, &asset_name);
if (asset_lib_path == nullptr && asset_group == nullptr && asset_name == nullptr) {
return nullptr;
}
/* If this is the same file as we have open, use local datablock. */
if (asset_lib_path && STREQ(asset_lib_path, global_main.filepath)) {
asset_lib_path = nullptr;
}
BLI_assert(asset_name != nullptr);
/* Test if asset has been loaded already. */
ID *local_asset = BKE_libblock_find_name_and_library_filepath(
&global_main, id_type, asset_name, asset_lib_path);
if (local_asset) {
return local_asset;
}
/* Try linking in the required file. */
if (asset_lib_path == nullptr) {
return nullptr;
}
return asset_link_id(global_main, id_type, asset_lib_path, asset_name);
}
std::optional<AssetWeakReference> asset_edit_weak_reference_from_id(const ID &id)
{
/* Brush is local to the file. */
if (!id.lib) {
AssetWeakReference weak_ref;
weak_ref.asset_library_type = eAssetLibraryType::ASSET_LIBRARY_LOCAL;
weak_ref.relative_asset_identifier = BLI_sprintfN(
"%s/%s", BKE_idtype_idcode_to_name(GS(id.name)), id.name + 2);
return weak_ref;
}
if (!asset_edit_id_is_editable(id)) {
return std::nullopt;
}
const bUserAssetLibrary *user_library = BKE_preferences_asset_library_containing_path(
&U, id.lib->runtime.filepath_abs);
const short idcode = GS(id.name);
if (user_library && user_library->dirpath[0]) {
return asset_weak_reference_for_user_library(
*user_library, idcode, id.name + 2, id.lib->runtime.filepath_abs);
}
return asset_weak_reference_for_essentials(idcode, id.name + 2, id.lib->runtime.filepath_abs);
}
bool asset_edit_id_is_editable(const ID &id)
{
return (id.lib && (id.lib->runtime.tag & LIBRARY_ASSET_EDITABLE));
}
bool asset_edit_id_is_writable(const ID &id)
{
return asset_edit_id_is_editable(id) && (id.lib->runtime.tag & LIBRARY_ASSET_FILE_WRITABLE);
}
} // namespace blender::bke