Files
test/source/blender/render/CMakeLists.txt
Brecht Van Lommel b920f6f1a7 Shaders: Remove point density texture node
This is replaced by geometry nodes, where volumes can now be generated from
point clouds and meshes with more control, and more efficient rendering as a
sparse volume.

No backwareds compatibility is provided, as this would be complicated, and
probably this feature was not used much in the past few years.

This node was supported in Cycles only, not by EEVEE.

Pull Request: https://projects.blender.org/blender/blender/pulls/140292
2025-06-16 12:06:02 +02:00

103 lines
1.8 KiB
CMake

# SPDX-FileCopyrightText: 2006 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
PUBLIC .
intern
../compositor
../compositor/cached_resources
../compositor/derived_resources
../draw/intern
../gpu/intern
../makesrna
../simulation
../../../intern/mikktspace
../../../intern/mantaflow/extern
)
set(INC_SYS
)
set(SRC
intern/bake.cc
intern/compositor.cc
intern/engine.cc
intern/initrender.cc
intern/multires_bake.cc
intern/pipeline.cc
intern/render_result.cc
intern/render_types.cc
intern/texture_image.cc
intern/texture_margin.cc
intern/texture_procedural.cc
intern/tile_highlight.cc
intern/zbuf.cc
RE_bake.h
RE_compositor.hh
RE_engine.h
RE_multires_bake.h
RE_pipeline.h
RE_texture.h
RE_texture_margin.h
intern/pipeline.hh
intern/render_result.h
intern/render_types.h
intern/texture_common.h
intern/tile_highlight.h
intern/zbuf.h
)
set(LIB
PRIVATE bf::blenkernel
PRIVATE bf::blenlib
PRIVATE bf::blentranslation
PRIVATE bf::depsgraph
PRIVATE bf::dna
PRIVATE bf::draw
PRIVATE bf::extern::fmtlib
PRIVATE bf::gpu
PRIVATE bf::imbuf
PRIVATE bf::imbuf::movie
PRIVATE bf::intern::guardedalloc
bf_compositor
PRIVATE bf::intern::atomic
PRIVATE bf::nodes
PRIVATE bf::sequencer
PRIVATE bf::windowmanager
)
if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
list(APPEND INC
../python
)
endif()
if(WITH_IMAGE_OPENEXR)
list(APPEND LIB
bf_imbuf_openexr
)
add_definitions(-DWITH_IMAGE_OPENEXR)
endif()
if(WITH_FREESTYLE)
list(APPEND INC
../freestyle
)
list(APPEND LIB
bf_freestyle
)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_HYDRA)
add_subdirectory(hydra)
endif()
blender_add_lib_nolist(bf_render "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
add_library(bf::render ALIAS bf_render)