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test/source
Ton Roosendaal 95c7c41bd0 Bugfix #5224
Prob: selection sometimes gave wrong edges/faces

Selection code for editmesh was still using a short for calculating the
distance of a projected vertex/edge/face from the mouse position. In
zoomed in cases that'll give overflows and unpredictable results.

It was fixed only half before... now all shorts are removed for distance
calculus.
2006-11-15 10:02:57 +00:00
..
2006-11-15 10:02:57 +00:00
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2006-02-07 21:24:36 +00:00
2006-08-20 15:22:56 +00:00
2005-03-09 19:45:59 +00:00
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