Workaround for RDNA2 shadow rendering when the geometry it needs to render is to tiny. In this case the rasterizer can skip triangles leading to incorrect shadow. This issue has been forwarded to AMD, but this is a temp workaround for the current drivers. Note that this workaround adds a performance penalty of around 50% in selected scenes. Pull Request: https://projects.blender.org/blender/blender/pulls/126693