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Jeroen Bakker 78af1722cf Fix #123787: EEVEE: RDNA2 shadow of tiny geom
Workaround for RDNA2 shadow rendering when the geometry it needs
to render is to tiny. In this case the rasterizer can skip triangles
leading to incorrect shadow.

This issue has been forwarded to AMD, but this is a temp workaround
for the current drivers. Note that this workaround adds a performance
penalty of around 50% in selected scenes.

Pull Request: https://projects.blender.org/blender/blender/pulls/126693
2024-08-26 12:45:18 +02:00
..
2024-08-26 11:50:15 +10:00