Files
test/source/blender/alembic/intern/abc_mball.cc
Brecht Van Lommel 34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00

121 lines
3.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Sybren A. Stüvel
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "abc_mball.h"
#include "abc_mesh.h"
#include "abc_transform.h"
extern "C" {
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_main.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "DEG_depsgraph.h"
#include "MEM_guardedalloc.h"
}
AbcMBallWriter::AbcMBallWriter(
Main *bmain,
Depsgraph *depsgraph,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings)
: AbcObjectWriter(depsgraph, scene, ob, time_sampling, settings, parent)
, m_bmain(bmain)
{
m_is_animated = isAnimated();
m_mesh_ob = BKE_object_copy(bmain, ob);
m_mesh_ob->curve_cache = (CurveCache *)MEM_callocN(
sizeof(CurveCache),
"CurveCache for AbcMBallWriter");
m_mesh_writer = new AbcMeshWriter(depsgraph, scene, m_mesh_ob, parent,
time_sampling, settings);
m_mesh_writer->setIsAnimated(m_is_animated);
}
AbcMBallWriter::~AbcMBallWriter()
{
delete m_mesh_writer;
BKE_object_free(m_mesh_ob);
}
bool AbcMBallWriter::isAnimated() const
{
MetaBall *mb = static_cast<MetaBall *>(m_object->data);
if (mb->adt != NULL) return true;
/* Any movement of any object in the parent chain
* could cause the mball to deform. */
for (Object *ob = m_object; ob != NULL; ob = ob->parent) {
if (ob->adt != NULL) return true;
}
return false;
}
void AbcMBallWriter::do_write()
{
/* We have already stored a sample for this object. */
if (!m_first_frame && !m_is_animated)
return;
Mesh *tmpmesh = BKE_mesh_add(m_bmain, ((ID *)m_object->data)->name + 2);
BLI_assert(tmpmesh != NULL);
m_mesh_ob->data = tmpmesh;
/* BKE_mesh_add gives us a user count we don't need */
id_us_min(&tmpmesh->id);
ListBase disp = {NULL, NULL};
/* TODO(sergey): This is gonna to work for until Depsgraph
* only contains for_render flag. As soon as CoW is
* implemented, this is to be rethinked.
*/
BKE_displist_make_mball_forRender(m_depsgraph, m_scene, m_object, &disp);
BKE_mesh_from_metaball(&disp, tmpmesh);
BKE_displist_free(&disp);
BKE_mesh_texspace_copy_from_object(tmpmesh, m_mesh_ob);
m_mesh_writer->write();
BKE_id_free(m_bmain, tmpmesh);
m_mesh_ob->data = NULL;
}
bool AbcMBallWriter::isBasisBall(Scene *scene, Object *ob)
{
Object *basis_ob = BKE_mball_basis_find(scene, ob);
return ob == basis_ob;
}