A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
65 lines
1.9 KiB
C
65 lines
1.9 KiB
C
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BlendDataReader;
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struct BlendWriter;
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struct Object;
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struct ReportList;
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struct Scene;
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struct bAnimVizSettings;
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struct bMotionPath;
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struct bPoseChannel;
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/* ---------------------------------------------------- */
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/* Animation Visualization */
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/**
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* Initialize the default settings for animation visualization.
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*/
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void animviz_settings_init(struct bAnimVizSettings *avs);
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/**
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* Make a copy of motion-path data, so that viewing with copy on write works.
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*/
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struct bMotionPath *animviz_copy_motionpath(const struct bMotionPath *mpath_src);
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/**
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* Free the given motion path's cache.
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*/
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void animviz_free_motionpath_cache(struct bMotionPath *mpath);
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/**
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* Free the given motion path instance and its data.
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* \note this frees the motion path given!
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*/
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void animviz_free_motionpath(struct bMotionPath *mpath);
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/**
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* Setup motion paths for the given data.
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* \note Only used when explicitly calculating paths on bones which may/may not be consider already
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*
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* \param scene: Current scene (for frame ranges, etc.)
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* \param ob: Object to add paths for (must be provided)
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* \param pchan: Posechannel to add paths for (optional; if not provided, object-paths are assumed)
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*/
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struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports,
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struct Scene *scene,
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struct Object *ob,
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struct bPoseChannel *pchan);
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void animviz_motionpath_blend_write(struct BlendWriter *writer, struct bMotionPath *mpath);
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void animviz_motionpath_blend_read_data(struct BlendDataReader *reader, struct bMotionPath *mpath);
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#ifdef __cplusplus
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}
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#endif
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