This was necessary when attributes were stored embedded in legacy structs like `MPoly`. Nowadays that isn't the case anymore, and there doesn't seem to be a reason to restrict the creation of attributes.
223 lines
7.1 KiB
C++
223 lines
7.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include <mutex>
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#include "BLI_index_mask.hh"
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#include "BLI_map.hh"
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#include "BLI_math_matrix_types.hh"
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#include "BLI_set.hh"
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#include "BLI_span.hh"
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#include "BLI_task.hh"
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#include "BLI_vector.hh"
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#include "BKE_geometry_set.hh"
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#include "BKE_instances.hh"
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#include "attribute_access_intern.hh"
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namespace blender::bke {
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/* -------------------------------------------------------------------- */
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/** \name Geometry Component Implementation
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* \{ */
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InstancesComponent::InstancesComponent() : GeometryComponent(Type::Instance) {}
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InstancesComponent::InstancesComponent(Instances *instances, GeometryOwnershipType ownership)
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: GeometryComponent(Type::Instance), instances_(instances), ownership_(ownership)
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{
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}
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InstancesComponent::~InstancesComponent()
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{
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this->clear();
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}
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GeometryComponentPtr InstancesComponent::copy() const
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{
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InstancesComponent *new_component = new InstancesComponent();
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if (instances_ != nullptr) {
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new_component->instances_ = new Instances(*instances_);
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new_component->ownership_ = GeometryOwnershipType::Owned;
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}
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return GeometryComponentPtr(new_component);
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}
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void InstancesComponent::clear()
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{
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BLI_assert(this->is_mutable() || this->is_expired());
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if (ownership_ == GeometryOwnershipType::Owned) {
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delete instances_;
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}
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instances_ = nullptr;
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}
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bool InstancesComponent::is_empty() const
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{
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if (instances_ != nullptr) {
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if (instances_->instances_num() > 0) {
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return false;
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}
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}
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return true;
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}
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bool InstancesComponent::owns_direct_data() const
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{
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if (instances_ != nullptr) {
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return instances_->owns_direct_data();
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}
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return true;
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}
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void InstancesComponent::ensure_owns_direct_data()
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{
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if (instances_ != nullptr) {
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instances_->ensure_owns_direct_data();
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}
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}
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const Instances *InstancesComponent::get() const
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{
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return instances_;
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}
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Instances *InstancesComponent::get_for_write()
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{
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BLI_assert(this->is_mutable());
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if (ownership_ == GeometryOwnershipType::ReadOnly) {
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instances_ = new Instances(*instances_);
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ownership_ = GeometryOwnershipType::Owned;
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}
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return instances_;
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}
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void InstancesComponent::replace(Instances *instances, GeometryOwnershipType ownership)
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{
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BLI_assert(this->is_mutable());
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this->clear();
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instances_ = instances;
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ownership_ = ownership;
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}
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static void tag_component_reference_index_changed(void *owner)
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{
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Instances &instances = *static_cast<Instances *>(owner);
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instances.tag_reference_handles_changed();
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}
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static ComponentAttributeProviders create_attribute_providers_for_instances()
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{
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static CustomDataAccessInfo instance_custom_data_access = {
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[](void *owner) -> CustomData * {
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Instances *instances = static_cast<Instances *>(owner);
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return &instances->custom_data_attributes();
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},
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[](const void *owner) -> const CustomData * {
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const Instances *instances = static_cast<const Instances *>(owner);
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return &instances->custom_data_attributes();
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},
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[](const void *owner) -> int {
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const Instances *instances = static_cast<const Instances *>(owner);
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return instances->instances_num();
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}};
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/**
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* IDs of the instances. They are used for consistency over multiple frames for things like
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* motion blur. Proper stable ID data that actually helps when rendering can only be generated
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* in some situations, so this vector is allowed to be empty, in which case the index of each
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* instance will be used for the final ID.
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*/
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static BuiltinCustomDataLayerProvider id("id",
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AttrDomain::Instance,
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CD_PROP_INT32,
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BuiltinAttributeProvider::Deletable,
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instance_custom_data_access,
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nullptr);
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static BuiltinCustomDataLayerProvider instance_transform("instance_transform",
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AttrDomain::Instance,
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CD_PROP_FLOAT4X4,
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BuiltinAttributeProvider::NonDeletable,
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instance_custom_data_access,
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nullptr);
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/** Indices into `Instances::references_`. Determines what data is instanced. */
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static BuiltinCustomDataLayerProvider reference_index(".reference_index",
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AttrDomain::Instance,
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CD_PROP_INT32,
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BuiltinAttributeProvider::NonDeletable,
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instance_custom_data_access,
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tag_component_reference_index_changed);
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static CustomDataAttributeProvider instance_custom_data(AttrDomain::Instance,
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instance_custom_data_access);
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return ComponentAttributeProviders({&instance_transform, &id, &reference_index},
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{&instance_custom_data});
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}
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static AttributeAccessorFunctions get_instances_accessor_functions()
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{
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static const ComponentAttributeProviders providers = create_attribute_providers_for_instances();
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AttributeAccessorFunctions fn =
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attribute_accessor_functions::accessor_functions_for_providers<providers>();
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fn.domain_size = [](const void *owner, const AttrDomain domain) {
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if (owner == nullptr) {
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return 0;
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}
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const Instances *instances = static_cast<const Instances *>(owner);
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switch (domain) {
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case AttrDomain::Instance:
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return instances->instances_num();
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default:
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return 0;
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}
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};
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fn.domain_supported = [](const void * /*owner*/, const AttrDomain domain) {
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return domain == AttrDomain::Instance;
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};
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fn.adapt_domain = [](const void * /*owner*/,
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const GVArray &varray,
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const AttrDomain from_domain,
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const AttrDomain to_domain) {
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if (from_domain == to_domain && from_domain == AttrDomain::Instance) {
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return varray;
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}
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return GVArray{};
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};
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return fn;
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}
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static const AttributeAccessorFunctions &get_instances_accessor_functions_ref()
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{
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static const AttributeAccessorFunctions fn = get_instances_accessor_functions();
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return fn;
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}
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AttributeAccessor Instances::attributes() const
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{
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return AttributeAccessor(this, get_instances_accessor_functions_ref());
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}
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MutableAttributeAccessor Instances::attributes_for_write()
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{
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return MutableAttributeAccessor(this, get_instances_accessor_functions_ref());
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}
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std::optional<AttributeAccessor> InstancesComponent::attributes() const
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{
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return AttributeAccessor(instances_, get_instances_accessor_functions_ref());
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}
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std::optional<MutableAttributeAccessor> InstancesComponent::attributes_for_write()
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{
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return MutableAttributeAccessor(instances_, get_instances_accessor_functions_ref());
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}
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/** \} */
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} // namespace blender::bke
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