Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
36 lines
657 B
C++
36 lines
657 B
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_Device.h"
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namespace blender::compositor {
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/**
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* \brief class representing a CPU device.
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* \note for every hardware thread in the system a CPUDevice instance
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* will exist in the workscheduler.
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*/
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class CPUDevice : public Device {
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public:
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CPUDevice(int thread_id);
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/**
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* \brief execute a WorkPackage
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* \param work: the WorkPackage to execute
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*/
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void execute(WorkPackage *work) override;
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int thread_id()
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{
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return thread_id_;
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}
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protected:
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int thread_id_;
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};
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} // namespace blender::compositor
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