Files
test/source/blender/compositor/intern/COM_Device.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

49 lines
1.0 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace blender::compositor {
struct WorkPackage;
/**
* \brief Abstract class for device implementations to be used by the Compositor.
* devices are queried, initialized and used by the WorkScheduler.
* work are packaged as a WorkPackage instance.
*/
class Device {
public:
Device() = default;
Device(const Device &other) = delete;
Device(Device &&other) noexcept = default;
Device &operator=(const Device &other) = delete;
Device &operator=(Device &&other) = delete;
/**
* \brief Declaration of the virtual destructor
* \note resolve warning gcc 4.7
*/
virtual ~Device() {}
/**
* \brief execute a WorkPackage
* \param work: the WorkPackage to execute
*/
virtual void execute(struct WorkPackage *work) = 0;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:Device")
#endif
};
} // namespace blender::compositor