Files
test/source/blender/compositor/intern/COM_NodeOperationBuilder.h
Aras Pranckevicius f5f7024040 Cleanup: Remove now-unused "tiled" compositor implementation
New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.

TL;DR: 20 thousand lines of code gone.

This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
  groups, one-pixel-at-a-time node processing, read/write buffer operations
  related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
  the tiled compositor.
  - With that, remove CLEW external library too, since nothing within Blender
    uses OpenCL directly anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/118819
2024-02-28 16:59:16 +01:00

157 lines
4.3 KiB
C++

/* SPDX-FileCopyrightText: 2013 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_map.hh"
#include "BLI_vector.hh"
#include "COM_NodeGraph.h"
namespace blender::compositor {
class CompositorContext;
class Node;
class NodeInput;
class NodeOutput;
class ExecutionSystem;
class NodeOperation;
class NodeOperationInput;
class NodeOperationOutput;
class PreviewOperation;
class ViewerOperation;
class ConstantOperation;
class NodeOperationBuilder {
public:
class Link {
private:
NodeOperationOutput *from_;
NodeOperationInput *to_;
public:
Link(NodeOperationOutput *from, NodeOperationInput *to) : from_(from), to_(to) {}
NodeOperationOutput *from() const
{
return from_;
}
NodeOperationInput *to() const
{
return to_;
}
};
private:
const CompositorContext *context_;
NodeGraph graph_;
ExecutionSystem *exec_system_;
Vector<NodeOperation *> operations_;
Vector<Link> links_;
/** Maps operation inputs to node inputs */
Map<NodeOperationInput *, NodeInput *> input_map_;
/** Maps node outputs to operation outputs */
Map<NodeOutput *, NodeOperationOutput *> output_map_;
Node *current_node_;
/**
* Operation that will be writing to the viewer image
* Only one operation can occupy this place at a time, to avoid race conditions.
*/
ViewerOperation *active_viewer_;
public:
NodeOperationBuilder(const CompositorContext *context,
bNodeTree *b_nodetree,
ExecutionSystem *system);
const CompositorContext &context() const
{
return *context_;
}
void convert_to_operations(ExecutionSystem *system);
void add_operation(NodeOperation *operation);
void replace_operation_with_constant(NodeOperation *operation,
ConstantOperation *constant_operation);
/** Map input socket of the current node to an operation socket */
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket);
/** Map output socket of the current node to an operation socket */
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket);
void add_link(NodeOperationOutput *from, NodeOperationInput *to);
void remove_input_link(NodeOperationInput *to);
/** Add a preview operation for a operation output */
void add_preview(NodeOperationOutput *output);
/** Add a preview operation for a node input */
void add_node_input_preview(NodeInput *input);
/** Define a viewer operation as the active output, if possible */
void register_viewer(ViewerOperation *viewer);
/** The currently active viewer output operation */
ViewerOperation *active_viewer() const
{
return active_viewer_;
}
Span<NodeOperation *> get_operations() const
{
return operations_;
}
Span<Link> get_links() const
{
return links_;
}
protected:
/** Add datatype conversion where needed */
void add_datatype_conversions();
/** Construct a constant value operation for every unconnected input */
void add_operation_input_constants();
void add_input_constant_value(NodeOperationInput *input, const NodeInput *node_input);
/** Replace proxy operations with direct links */
void resolve_proxies();
/** Calculate canvas area for each operation. */
void determine_canvases();
/** Helper function to store connected inputs for replacement */
Vector<NodeOperationInput *> cache_output_links(NodeOperationOutput *output) const;
/** Remove unreachable operations */
void prune_operations();
/** Sort operations by link dependencies */
void sort_operations();
private:
PreviewOperation *make_preview_operation() const;
void unlink_inputs_and_relink_outputs(NodeOperation *unlinked_op, NodeOperation *linked_op);
/** Merge operations with same type, inputs and parameters that produce the same result. */
void merge_equal_operations();
void merge_equal_operations(NodeOperation *from, NodeOperation *into);
void save_graphviz(StringRefNull name = "");
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:NodeCompilerImpl")
#endif
};
/** Create a graphviz representation of the NodeOperationBuilder. */
std::ostream &operator<<(std::ostream &os, const NodeOperationBuilder &builder);
std::ostream &operator<<(std::ostream &os, const NodeOperationBuilder::Link &link);
} // namespace blender::compositor