Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
85 lines
1.9 KiB
C++
85 lines
1.9 KiB
C++
/* SPDX-FileCopyrightText: 2021 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "testing/testing.h"
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#include "COM_BufferRange.h"
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namespace blender::compositor::tests {
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TEST(BufferRange, Constructor)
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{
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const int size = 5;
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BufferRange<float> range(nullptr, 1, size, 4);
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EXPECT_EQ(range.size(), size);
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}
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static void fill_buffer_with_indexes(float *buf, int buf_len)
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{
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for (int i = 0; i < buf_len; i++) {
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buf[i] = i;
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}
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}
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TEST(BufferRange, Subscript)
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{
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const int start = 2;
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const int size = 4;
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const int num_channels = 3;
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const int buf_len = (start + size) * num_channels;
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float buf[buf_len];
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BufferRange<float> range(buf, start, size, num_channels);
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fill_buffer_with_indexes(buf, buf_len);
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int buf_index = start * num_channels;
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for (int i = 0; i < size; i++) {
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const float *elem = range[i];
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for (int ch = 0; ch < num_channels; ch++) {
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EXPECT_NEAR(elem[ch], buf_index, FLT_EPSILON);
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buf_index++;
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}
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}
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EXPECT_EQ(buf_index, buf_len);
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}
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TEST(BufferRange, SingleElemBufferIteration)
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{
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const int start = 1;
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const int size = 3;
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const int num_channels = 4;
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float buf[num_channels];
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const int stride = 0;
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BufferRange<float> range(buf, start, size, stride);
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int elems_count = 0;
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for (float *elem : range) {
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EXPECT_EQ(elem, buf);
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elems_count++;
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}
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EXPECT_EQ(elems_count, 1);
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}
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TEST(BufferRange, FullBufferIteration)
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{
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const int start = 2;
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const int size = 5;
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const int num_channels = 4;
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const int buf_len = (start + size) * num_channels;
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float buf[buf_len];
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BufferRange<float> range(buf, start, size, num_channels);
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fill_buffer_with_indexes(buf, buf_len);
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int buf_index = start * num_channels;
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for (float *elem : range) {
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for (int ch = 0; ch < num_channels; ch++) {
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EXPECT_NEAR(elem[ch], buf_index, FLT_EPSILON);
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buf_index++;
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}
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}
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EXPECT_EQ(buf_index, buf_len);
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}
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} // namespace blender::compositor::tests
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