Files
test/source/blender/compositor/tests/COM_BufferRange_test.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

85 lines
1.9 KiB
C++

/* SPDX-FileCopyrightText: 2021 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "testing/testing.h"
#include "COM_BufferRange.h"
namespace blender::compositor::tests {
TEST(BufferRange, Constructor)
{
const int size = 5;
BufferRange<float> range(nullptr, 1, size, 4);
EXPECT_EQ(range.size(), size);
}
static void fill_buffer_with_indexes(float *buf, int buf_len)
{
for (int i = 0; i < buf_len; i++) {
buf[i] = i;
}
}
TEST(BufferRange, Subscript)
{
const int start = 2;
const int size = 4;
const int num_channels = 3;
const int buf_len = (start + size) * num_channels;
float buf[buf_len];
BufferRange<float> range(buf, start, size, num_channels);
fill_buffer_with_indexes(buf, buf_len);
int buf_index = start * num_channels;
for (int i = 0; i < size; i++) {
const float *elem = range[i];
for (int ch = 0; ch < num_channels; ch++) {
EXPECT_NEAR(elem[ch], buf_index, FLT_EPSILON);
buf_index++;
}
}
EXPECT_EQ(buf_index, buf_len);
}
TEST(BufferRange, SingleElemBufferIteration)
{
const int start = 1;
const int size = 3;
const int num_channels = 4;
float buf[num_channels];
const int stride = 0;
BufferRange<float> range(buf, start, size, stride);
int elems_count = 0;
for (float *elem : range) {
EXPECT_EQ(elem, buf);
elems_count++;
}
EXPECT_EQ(elems_count, 1);
}
TEST(BufferRange, FullBufferIteration)
{
const int start = 2;
const int size = 5;
const int num_channels = 4;
const int buf_len = (start + size) * num_channels;
float buf[buf_len];
BufferRange<float> range(buf, start, size, num_channels);
fill_buffer_with_indexes(buf, buf_len);
int buf_index = start * num_channels;
for (float *elem : range) {
for (int ch = 0; ch < num_channels; ch++) {
EXPECT_NEAR(elem[ch], buf_index, FLT_EPSILON);
buf_index++;
}
}
EXPECT_EQ(buf_index, buf_len);
}
} // namespace blender::compositor::tests