99 lines
3.1 KiB
C++
99 lines
3.1 KiB
C++
/* SPDX-FileCopyrightText: 2019 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw_engine
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*/
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#include "DRW_render.hh"
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#include "GPU_shader.hh"
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#include "basic_private.h"
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extern "C" char datatoc_basic_depth_frag_glsl[];
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extern "C" char datatoc_basic_depth_vert_glsl[];
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extern "C" char datatoc_basic_conservative_depth_geom_glsl[];
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extern "C" char datatoc_common_view_lib_glsl[];
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extern "C" char datatoc_common_pointcloud_lib_glsl[];
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/* Shaders */
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struct BASIC_Shaders {
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/* Depth Pre Pass */
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GPUShader *depth;
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GPUShader *pointcloud_depth;
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GPUShader *curves_depth;
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GPUShader *depth_conservative;
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GPUShader *pointcloud_depth_conservative;
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};
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static struct {
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BASIC_Shaders sh_data[GPU_SHADER_CFG_LEN];
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} e_data = {{{nullptr}}}; /* Engine data */
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GPUShader *BASIC_shaders_depth_sh_get(eGPUShaderConfig config)
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{
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BASIC_Shaders *sh_data = &e_data.sh_data[config];
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if (sh_data->depth == nullptr) {
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sh_data->depth = GPU_shader_create_from_info_name(
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config == GPU_SHADER_CFG_CLIPPED ? "basic_depth_mesh_clipped" : "basic_depth_mesh");
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}
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return sh_data->depth;
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}
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GPUShader *BASIC_shaders_pointcloud_depth_sh_get(eGPUShaderConfig config)
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{
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BASIC_Shaders *sh_data = &e_data.sh_data[config];
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if (sh_data->pointcloud_depth == nullptr) {
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sh_data->pointcloud_depth = GPU_shader_create_from_info_name(
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config == GPU_SHADER_CFG_CLIPPED ? "basic_depth_pointcloud_clipped" :
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"basic_depth_pointcloud");
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}
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return sh_data->pointcloud_depth;
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}
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GPUShader *BASIC_shaders_curves_depth_sh_get(eGPUShaderConfig config)
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{
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BASIC_Shaders *sh_data = &e_data.sh_data[config];
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if (sh_data->curves_depth == nullptr) {
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sh_data->curves_depth = GPU_shader_create_from_info_name(
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config == GPU_SHADER_CFG_CLIPPED ? "basic_depth_curves_clipped" : "basic_depth_curves");
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}
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return sh_data->curves_depth;
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}
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GPUShader *BASIC_shaders_depth_conservative_sh_get(eGPUShaderConfig config)
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{
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BASIC_Shaders *sh_data = &e_data.sh_data[config];
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if (sh_data->depth_conservative == nullptr) {
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sh_data->depth_conservative = GPU_shader_create_from_info_name(
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config == GPU_SHADER_CFG_CLIPPED ? "basic_depth_mesh_conservative_clipped" :
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"basic_depth_mesh_conservative");
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}
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return sh_data->depth_conservative;
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}
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GPUShader *BASIC_shaders_pointcloud_depth_conservative_sh_get(eGPUShaderConfig config)
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{
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BASIC_Shaders *sh_data = &e_data.sh_data[config];
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if (sh_data->pointcloud_depth_conservative == nullptr) {
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sh_data->pointcloud_depth_conservative = GPU_shader_create_from_info_name(
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config == GPU_SHADER_CFG_CLIPPED ? "basic_depth_pointcloud_conservative_clipped" :
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"basic_depth_pointcloud_conservative");
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}
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return sh_data->pointcloud_depth_conservative;
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}
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void BASIC_shaders_free()
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{
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for (int i = 0; i < GPU_SHADER_CFG_LEN; i++) {
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GPUShader **sh_data_as_array = (GPUShader **)&e_data.sh_data[i];
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for (int j = 0; j < (sizeof(BASIC_Shaders) / sizeof(GPUShader *)); j++) {
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DRW_SHADER_FREE_SAFE(sh_data_as_array[j]);
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}
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}
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}
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