Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "vk_common.hh"
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namespace blender::gpu {
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/**
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* `VK_ALLOCATION_CALLBACKS` initializes allocation callbacks for host allocations.
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* The macro creates a local static variable with the name `vk_allocation_callbacks`
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* that can be passed to VULKAN API functions that expect
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* `const VkAllocationCallbacks *pAllocator`.
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*
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* When Blender is compiled with `WITH_VULKAN_GUARDEDALLOC` this will use
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* `MEM_guardedalloc` for host allocations that the driver does on behalf
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* of blender. More internal allocations are still being allocated via the
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* implementation inside the VULKAN device driver.
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*
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* When `WITH_VULKAN_GUARDEDALLOC=Off` the memory allocation implemented
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* in the vulkan device driver is used for both internal and application
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* focused memory operations.
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*/
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#ifdef WITH_VULKAN_GUARDEDALLOC
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void *vk_memory_allocation(void *user_data,
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size_t size,
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size_t alignment,
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VkSystemAllocationScope scope);
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void *vk_memory_reallocation(
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void *user_data, void *original, size_t size, size_t alignment, VkSystemAllocationScope scope);
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void vk_memory_free(void *user_data, void *memory);
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constexpr VkAllocationCallbacks vk_allocation_callbacks_init(const char *name)
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{
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VkAllocationCallbacks callbacks = {};
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callbacks.pUserData = const_cast<char *>(name);
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callbacks.pfnAllocation = vk_memory_allocation;
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callbacks.pfnReallocation = vk_memory_reallocation;
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callbacks.pfnFree = vk_memory_free;
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callbacks.pfnInternalAllocation = nullptr;
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callbacks.pfnInternalFree = nullptr;
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return callbacks;
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}
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# define VK_ALLOCATION_CALLBACKS \
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static constexpr const VkAllocationCallbacks vk_allocation_callbacks_ = \
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vk_allocation_callbacks_init(__func__); \
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static constexpr const VkAllocationCallbacks *vk_allocation_callbacks = \
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&vk_allocation_callbacks_;
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#else
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# define VK_ALLOCATION_CALLBACKS \
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static constexpr const VkAllocationCallbacks *vk_allocation_callbacks = nullptr;
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#endif
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} // namespace blender::gpu
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