A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
40 lines
1001 B
C
40 lines
1001 B
C
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup ikplugin
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Depsgraph;
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struct Object;
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struct Scene;
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struct bConstraint;
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struct bPose;
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struct bPoseChannel;
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void BIK_init_tree(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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float ctime);
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void BIK_execute_tree(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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struct bPoseChannel *pchan,
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float ctime);
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void BIK_release_tree(struct Scene *scene, struct Object *ob, float ctime);
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void BIK_clear_data(struct bPose *pose);
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void BIK_clear_cache(struct bPose *pose);
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void BIK_update_param(struct bPose *pose);
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void BIK_test_constraint(struct Object *ob, struct bConstraint *cons);
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#ifdef __cplusplus
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}
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#endif
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