Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup render
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*/
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#pragma once
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#include "BLI_rect.h"
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#include "BLI_set.hh"
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#include "BLI_vector.hh"
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#include <mutex>
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struct RenderResult;
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namespace blender::render {
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class TilesHighlight {
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public:
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TilesHighlight() = default;
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~TilesHighlight() = default;
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void highlight_tile_for_result(const RenderResult *result);
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void unhighlight_tile_for_result(const RenderResult *result);
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void highlight_tile(int x, int y, int width, int height);
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void unhighlight_tile(int x, int y, int width, int height);
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void clear();
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Span<rcti> get_all_highlighted_tiles() const;
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private:
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struct Tile {
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Tile() = default;
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explicit Tile(const RenderResult *result);
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explicit Tile(int x, int y, int width, int height);
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uint64_t hash() const;
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inline bool operator==(const Tile &other) const
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{
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return rect == other.rect;
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}
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inline bool operator!=(const Tile &other) const
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{
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return !(*this == other);
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}
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rcti rect = {0, 0, 0, 0};
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};
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void highlight_tile(const Tile &tile);
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void unhighlight_tile(const Tile &tile);
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mutable std::mutex mutex_;
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Set<Tile> highlighted_tiles_set_;
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/* Cached flat list of currently highlighted tiles for a fast access via API. */
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mutable bool did_tiles_change_ = false;
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mutable Vector<rcti> cached_highlighted_tiles_;
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};
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} // namespace blender::render
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