Files
test/source/blender/blenkernel/intern/editmesh.cc
Jacques Lucke e8d1491e62 Refactor: Depsgraph: simplify query API further
* Remove `DEG_get_evaluated_object` in favor of `DEG_get_evaluated`.
* Remove `DEG_is_original_object` in favor of `DEG_is_original`.
* Remove `DEG_is_evaluated_object` in favor of `DEG_is_evaluated`.

Pull Request: https://projects.blender.org/blender/blender/pulls/138317
2025-05-02 15:08:29 +02:00

224 lines
6.8 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "BLI_bitmap.h"
#include "BLI_math_geom.h"
#include "BLI_math_vector.h"
#include "BKE_customdata.hh"
#include "BKE_editmesh.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_iterators.hh"
#include "BKE_mesh_runtime.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_object.hh"
#include "DEG_depsgraph_query.hh"
using blender::Array;
using blender::float3;
using blender::Span;
BMEditMesh *BKE_editmesh_create(BMesh *bm)
{
BMEditMesh *em = MEM_new<BMEditMesh>(__func__);
em->bm = bm;
return em;
}
BMEditMesh *BKE_editmesh_copy(BMEditMesh *em)
{
BMEditMesh *em_copy = MEM_new<BMEditMesh>(__func__);
*em_copy = *em;
em_copy->bm = BM_mesh_copy(em->bm);
/* The tessellation is NOT calculated on the copy here,
* because currently all the callers of this function use
* it to make a backup copy of the #BMEditMesh to restore
* it in the case of errors in an operation. For performance reasons,
* in that case it makes more sense to do the
* tessellation only when/if that copy ends up getting used. */
em_copy->looptris = {};
/* Copy various settings. */
em_copy->selectmode = em->selectmode;
em_copy->mat_nr = em->mat_nr;
return em_copy;
}
BMEditMesh *BKE_editmesh_from_object(Object *ob)
{
BLI_assert(ob->type == OB_MESH);
return ((Mesh *)ob->data)->runtime->edit_mesh.get();
}
bool BKE_editmesh_eval_orig_map_available(const Mesh &mesh_eval, const Mesh *mesh_orig)
{
if (!mesh_orig) {
return false;
}
if (&mesh_eval == mesh_orig) {
return true;
}
if (mesh_eval.runtime->edit_mesh) {
return mesh_eval.runtime->edit_mesh == mesh_orig->runtime->edit_mesh;
}
return false;
}
void BKE_editmesh_looptris_calc_ex(BMEditMesh *em, const BMeshCalcTessellation_Params *params)
{
BMesh *bm = em->bm;
em->looptris.reinitialize(poly_to_tri_count(bm->totface, bm->totloop));
BM_mesh_calc_tessellation_ex(em->bm, em->looptris, params);
}
void BKE_editmesh_looptris_calc(BMEditMesh *em)
{
BMeshCalcTessellation_Params params{};
params.face_normals = false;
BKE_editmesh_looptris_calc_ex(em, &params);
}
void BKE_editmesh_looptris_and_normals_calc(BMEditMesh *em)
{
BMeshCalcTessellation_Params looptris_params{};
looptris_params.face_normals = true;
BKE_editmesh_looptris_calc_ex(em, &looptris_params);
BMeshNormalsUpdate_Params normals_params{};
normals_params.face_normals = false;
BM_mesh_normals_update_ex(em->bm, &normals_params);
}
void BKE_editmesh_looptris_calc_with_partial_ex(BMEditMesh *em,
BMPartialUpdate *bmpinfo,
const BMeshCalcTessellation_Params *params)
{
BLI_assert(em->looptris.size() == poly_to_tri_count(em->bm->totface, em->bm->totloop));
BLI_assert(!(em->bm->totface && em->looptris.is_empty()));
BM_mesh_calc_tessellation_with_partial_ex(em->bm, em->looptris, bmpinfo, params);
}
void BKE_editmesh_looptris_calc_with_partial(BMEditMesh *em, BMPartialUpdate *bmpinfo)
{
BMeshCalcTessellation_Params looptris_params{};
looptris_params.face_normals = false;
BKE_editmesh_looptris_calc_with_partial_ex(em, bmpinfo, &looptris_params);
}
void BKE_editmesh_looptris_and_normals_calc_with_partial(BMEditMesh *em, BMPartialUpdate *bmpinfo)
{
BMeshCalcTessellation_Params looptris_params{};
looptris_params.face_normals = true;
BKE_editmesh_looptris_calc_with_partial_ex(em, bmpinfo, &looptris_params);
BMeshNormalsUpdate_Params normals_params{};
normals_params.face_normals = false;
BM_mesh_normals_update_with_partial_ex(em->bm, bmpinfo, &normals_params);
}
void BKE_editmesh_free_data(BMEditMesh *em)
{
em->looptris = {};
if (em->bm) {
BM_mesh_free(em->bm);
}
}
struct CageUserData {
int totvert;
blender::MutableSpan<float3> positions_cage;
BLI_bitmap *visit_bitmap;
};
static void cage_mapped_verts_callback(void *user_data,
int index,
const float co[3],
const float /*no*/[3])
{
CageUserData *data = static_cast<CageUserData *>(user_data);
if ((index >= 0 && index < data->totvert) && !BLI_BITMAP_TEST(data->visit_bitmap, index)) {
BLI_BITMAP_ENABLE(data->visit_bitmap, index);
copy_v3_v3(data->positions_cage[index], co);
}
}
Array<float3> BKE_editmesh_vert_coords_alloc(Depsgraph *depsgraph,
BMEditMesh *em,
Scene *scene,
Object *ob)
{
Mesh *cage = blender::bke::editbmesh_get_eval_cage(depsgraph, scene, ob, em, &CD_MASK_BAREMESH);
Array<float3> positions_cage(em->bm->totvert);
/* When initializing cage verts, we only want the first cage coordinate for each vertex,
* so that e.g. mirror or array use original vertex coordinates and not mirrored or duplicate. */
BLI_bitmap *visit_bitmap = BLI_BITMAP_NEW(em->bm->totvert, __func__);
CageUserData data;
data.totvert = em->bm->totvert;
data.positions_cage = positions_cage;
data.visit_bitmap = visit_bitmap;
BKE_mesh_foreach_mapped_vert(cage, cage_mapped_verts_callback, &data, MESH_FOREACH_NOP);
MEM_freeN(visit_bitmap);
return positions_cage;
}
Span<float3> BKE_editmesh_vert_coords_when_deformed(
Depsgraph *depsgraph, BMEditMesh *em, Scene *scene, Object *ob, Array<float3> &r_alloc)
{
const Object *object_eval = DEG_get_evaluated(depsgraph, ob);
const Mesh *editmesh_eval_final = BKE_object_get_editmesh_eval_final(object_eval);
const Mesh *mesh_cage = BKE_object_get_editmesh_eval_cage(ob);
Span<float3> vert_positions;
if (mesh_cage && mesh_cage->runtime->deformed_only) {
BLI_assert(BKE_mesh_wrapper_vert_len(mesh_cage) == em->bm->totvert);
/* Deformed, and we have deformed coords already. */
vert_positions = BKE_mesh_wrapper_vert_coords(mesh_cage);
}
else if ((editmesh_eval_final != nullptr) &&
(editmesh_eval_final->runtime->wrapper_type == ME_WRAPPER_TYPE_BMESH))
{
/* If this is an edit-mesh type, leave nullptr as we can use the vertex coords. */
/* If this is not empty, it's value should be assigned to `vert_positions`
* however the `mesh_cage` check above should handle this case. */
BLI_assert(BKE_mesh_wrapper_vert_coords(mesh_cage).is_empty());
}
else {
/* Constructive modifiers have been used, we need to allocate coordinates. */
r_alloc = BKE_editmesh_vert_coords_alloc(depsgraph, em, scene, ob);
return r_alloc.as_span();
}
return vert_positions;
}
Array<float3> BKE_editmesh_vert_coords_alloc_orco(BMEditMesh *em)
{
return BM_mesh_vert_coords_alloc(em->bm);
}
void BKE_editmesh_lnorspace_update(BMEditMesh *em)
{
BM_lnorspace_update(em->bm);
}