Files
test/source/blender/blenkernel/intern/pbvh_intern.hh
Hans Goudey 0be2535369 Cleanup: Remame PBVH headers to "paint BVH"
The PBVH struct is now called `bke::pbvh::Tree`. Expanding the acronym
in the file name just a little should help developers find things and make
the connection to the "paint" concept that loosely ties sculpt mode and
other painting modes together a little stronger.

This rename also lets us replace the weird `_api.hh` historical part of
the file name without reusing the old `BKE_pbvh.hh` file name, which
would have probably made understanding the git history a bit harder.

Pull Request: https://projects.blender.org/blender/blender/pulls/129684
2024-11-01 17:27:07 +01:00

64 lines
2.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BKE_paint_bvh.hh"
/** \file
* \ingroup bke
*/
/* pbvh.cc */
namespace blender::bke::pbvh {
bool ray_face_intersection_quad(const float3 &ray_start,
const IsectRayPrecalc *isect_precalc,
const float3 &t0,
const float3 &t1,
const float3 &t2,
const float3 &t3,
float *depth);
bool ray_face_intersection_tri(const float3 &ray_start,
const IsectRayPrecalc *isect_precalc,
const float3 &t0,
const float3 &t1,
const float3 &t2,
float *depth);
bool ray_face_nearest_quad(const float3 &ray_start,
const float3 &ray_normal,
const float3 &t0,
const float3 &t1,
const float3 &t2,
const float3 &t3,
float *r_depth,
float *r_dist_sq);
bool ray_face_nearest_tri(const float3 &ray_start,
const float3 &ray_normal,
const float3 &t0,
const float3 &t1,
const float3 &t2,
float *r_depth,
float *r_dist_sq);
/* pbvh_bmesh.cc */
bool bmesh_node_nearest_to_ray(blender::bke::pbvh::BMeshNode &node,
const float3 &ray_start,
const float3 &ray_normal,
float *r_depth,
float *dist_sq,
bool use_original);
void bmesh_normals_update(Tree &pbvh, const IndexMask &nodes_to_update);
/* pbvh_pixels.hh */
void node_pixels_free(blender::bke::pbvh::Node *node);
void pixels_free(blender::bke::pbvh::Tree *pbvh);
} // namespace blender::bke::pbvh