This commit changes the face_ptex_offset from a manually managed int array to a blender::Array. This required a number of changes: * The `Subdiv` struct is no longer trivial, so MEM_new and MEM_delete need to be used * The Draw module API has an overloaded set of `origindex_buffer` methods created to take in a Span instead of an int pointer and size Pull Request: https://projects.blender.org/blender/blender/pulls/141702
242 lines
7.1 KiB
C++
242 lines
7.1 KiB
C++
/* SPDX-FileCopyrightText: 2018 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "BKE_subdiv.hh"
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#include "DNA_mesh_types.h"
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#include "DNA_modifier_types.h"
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#include "BKE_subdiv_modifier.hh"
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#include "MEM_guardedalloc.h"
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#include "subdiv_converter.hh"
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#include "opensubdiv_capi.hh"
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#include "opensubdiv_converter_capi.hh"
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#ifdef WITH_OPENSUBDIV
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# include "opensubdiv_evaluator.hh"
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# include "opensubdiv_topology_refiner.hh"
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#endif
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namespace blender::bke::subdiv {
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/* --------------------------------------------------------------------
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* Module.
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*/
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void init()
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{
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openSubdiv_init();
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}
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void exit()
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{
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openSubdiv_cleanup();
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}
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/* --------------------------------------------------------------------
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* Conversion helpers.
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*/
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FVarLinearInterpolation fvar_interpolation_from_uv_smooth(int uv_smooth)
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{
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switch (uv_smooth) {
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case SUBSURF_UV_SMOOTH_NONE:
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return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL;
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case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS:
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return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY;
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case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_AND_JUNCTIONS:
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return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_AND_JUNCTIONS;
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case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_JUNCTIONS_AND_CONCAVE:
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return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_JUNCTIONS_AND_CONCAVE;
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case SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES:
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return SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES;
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case SUBSURF_UV_SMOOTH_ALL:
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return SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE;
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}
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BLI_assert_msg(0, "Unknown uv smooth flag");
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return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL;
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}
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VtxBoundaryInterpolation vtx_boundary_interpolation_from_subsurf(int boundary_smooth)
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{
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switch (boundary_smooth) {
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case SUBSURF_BOUNDARY_SMOOTH_PRESERVE_CORNERS:
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return SUBDIV_VTX_BOUNDARY_EDGE_AND_CORNER;
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case SUBSURF_BOUNDARY_SMOOTH_ALL:
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return SUBDIV_VTX_BOUNDARY_EDGE_ONLY;
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}
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BLI_assert_msg(0, "Unknown boundary smooth flag");
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return SUBDIV_VTX_BOUNDARY_EDGE_ONLY;
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}
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/* --------------------------------------------------------------------
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* Settings.
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*/
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bool settings_equal(const Settings *settings_a, const Settings *settings_b)
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{
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return (settings_a->is_simple == settings_b->is_simple &&
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settings_a->is_adaptive == settings_b->is_adaptive &&
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settings_a->level == settings_b->level &&
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settings_a->vtx_boundary_interpolation == settings_b->vtx_boundary_interpolation &&
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settings_a->fvar_linear_interpolation == settings_b->fvar_linear_interpolation);
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}
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/* --------------------------------------------------------------------
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* Construction.
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*/
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/* Creation from scratch. */
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Subdiv *new_from_converter(const Settings *settings, OpenSubdiv_Converter *converter)
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{
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#ifdef WITH_OPENSUBDIV
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SubdivStats stats;
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stats_init(&stats);
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stats_begin(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME);
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OpenSubdiv_TopologyRefinerSettings topology_refiner_settings;
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topology_refiner_settings.level = settings->level;
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topology_refiner_settings.is_adaptive = settings->is_adaptive;
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blender::opensubdiv::TopologyRefinerImpl *osd_topology_refiner = nullptr;
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if (converter->getNumVertices(converter) != 0) {
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osd_topology_refiner = blender::opensubdiv::TopologyRefinerImpl::createFromConverter(
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converter, topology_refiner_settings);
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}
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else {
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/* TODO(sergey): Check whether original geometry had any vertices.
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* The thing here is: OpenSubdiv can only deal with faces, but our
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* side of subdiv also deals with loose vertices and edges. */
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}
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Subdiv *subdiv = MEM_new<Subdiv>(__func__);
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subdiv->settings = *settings;
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subdiv->topology_refiner = osd_topology_refiner;
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subdiv->evaluator = nullptr;
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subdiv->displacement_evaluator = nullptr;
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stats_end(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME);
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subdiv->stats = stats;
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return subdiv;
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#else
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UNUSED_VARS(settings, converter);
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return nullptr;
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#endif
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}
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Subdiv *new_from_mesh(const Settings *settings, const Mesh *mesh)
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{
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if (mesh->verts_num == 0) {
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return nullptr;
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}
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OpenSubdiv_Converter converter;
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converter_init_for_mesh(&converter, settings, mesh);
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Subdiv *subdiv = new_from_converter(settings, &converter);
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converter_free(&converter);
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return subdiv;
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}
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/* Creation with cached-aware semantic. */
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Subdiv *update_from_converter(Subdiv *subdiv,
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const Settings *settings,
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OpenSubdiv_Converter *converter)
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{
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#ifdef WITH_OPENSUBDIV
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/* Check if the existing descriptor can be re-used. */
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bool can_reuse_subdiv = true;
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if (subdiv != nullptr && subdiv->topology_refiner != nullptr) {
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if (!settings_equal(&subdiv->settings, settings)) {
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can_reuse_subdiv = false;
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}
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else {
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stats_begin(&subdiv->stats, SUBDIV_STATS_TOPOLOGY_COMPARE);
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can_reuse_subdiv = subdiv->topology_refiner->isEqualToConverter(converter);
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stats_end(&subdiv->stats, SUBDIV_STATS_TOPOLOGY_COMPARE);
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}
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}
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else {
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can_reuse_subdiv = false;
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}
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if (can_reuse_subdiv) {
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return subdiv;
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}
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/* Create new subdiv. */
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if (subdiv != nullptr) {
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free(subdiv);
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}
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return new_from_converter(settings, converter);
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#else
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UNUSED_VARS(subdiv, settings, converter);
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return nullptr;
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#endif
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}
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Subdiv *update_from_mesh(Subdiv *subdiv, const Settings *settings, const Mesh *mesh)
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{
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OpenSubdiv_Converter converter;
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converter_init_for_mesh(&converter, settings, mesh);
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subdiv = update_from_converter(subdiv, settings, &converter);
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converter_free(&converter);
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return subdiv;
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}
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/* Memory release. */
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void free(Subdiv *subdiv)
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{
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#ifdef WITH_OPENSUBDIV
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if (subdiv->evaluator != nullptr) {
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const eOpenSubdivEvaluator evaluator_type = subdiv->evaluator->type;
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if (evaluator_type != OPENSUBDIV_EVALUATOR_CPU) {
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/* Let the draw code do the freeing, to ensure that the OpenGL context is valid. */
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BKE_subsurf_modifier_free_gpu_cache_cb(subdiv);
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return;
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}
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delete subdiv->evaluator;
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}
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delete subdiv->topology_refiner;
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displacement_detach(subdiv);
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MEM_delete(subdiv);
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#else
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UNUSED_VARS(subdiv);
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#endif
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}
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/* --------------------------------------------------------------------
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* Topology helpers.
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*/
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Span<int> face_ptex_offset_get(Subdiv *subdiv)
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{
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#ifdef WITH_OPENSUBDIV
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if (!subdiv->cache_.face_ptex_offset.is_empty()) {
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return subdiv->cache_.face_ptex_offset;
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}
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const blender::opensubdiv::TopologyRefinerImpl *topology_refiner = subdiv->topology_refiner;
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if (topology_refiner == nullptr) {
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return Span<int>();
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}
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const int num_coarse_faces = topology_refiner->base_level().GetNumFaces();
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subdiv->cache_.face_ptex_offset.reinitialize(num_coarse_faces + 1);
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int ptex_offset = 0;
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for (int face_index = 0; face_index < num_coarse_faces; face_index++) {
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const int face_size = topology_refiner->base_level().GetFaceVertices(face_index).size();
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const int num_ptex_faces = face_size == 4 ? 1 : face_size;
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subdiv->cache_.face_ptex_offset[face_index] = ptex_offset;
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ptex_offset += num_ptex_faces;
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}
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subdiv->cache_.face_ptex_offset[num_coarse_faces] = ptex_offset;
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return subdiv->cache_.face_ptex_offset;
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#else
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UNUSED_VARS(subdiv);
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return Span<int>();
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#endif
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}
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} // namespace blender::bke::subdiv
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