Files
test/source/blender/windowmanager/intern/wm.c
Ton Roosendaal c7fa55eebd 2.5
Vertex Paint back!

Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes. 

- Activate it with WM_paint_cursor_activate(). That function wants two
  callbacks, a poll(C) to check whether there's a cursor in given context
  and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
  for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
  end the paint cursor. This handle also means you can register as many
  custom cursors as you want.

At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the 
future todo.
2009-01-09 13:55:45 +00:00

206 lines
4.4 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_idprop.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_window.h"
#include "wm_event_system.h"
#include "wm_event_types.h"
#include "wm.h"
#include "ED_screen.h"
#include "RNA_types.h"
/* ****************************************************** */
#define MAX_OP_REGISTERED 32
void WM_operator_free(wmOperator *op)
{
if(op->ptr) {
op->properties= op->ptr->data;
MEM_freeN(op->ptr);
}
if(op->properties) {
IDP_FreeProperty(op->properties);
MEM_freeN(op->properties);
}
if(op->reports) {
BKE_reports_clear(op->reports);
MEM_freeN(op->reports);
}
MEM_freeN(op);
}
/* all operations get registered in the windowmanager here */
/* called on event handling by event_system.c */
void wm_operator_register(wmWindowManager *wm, wmOperator *op)
{
int tot;
BLI_addtail(&wm->operators, op);
tot= BLI_countlist(&wm->operators);
while(tot>MAX_OP_REGISTERED) {
wmOperator *opt= wm->operators.first;
BLI_remlink(&wm->operators, opt);
WM_operator_free(opt);
tot--;
}
}
/* ****************************************** */
void wm_check(bContext *C)
{
wmWindowManager *wm= CTX_wm_manager(C);
/* wm context */
if(CTX_wm_manager(C)==NULL) {
wm= CTX_data_main(C)->wm.first;
CTX_wm_manager_set(C, wm);
}
if(wm==NULL) return;
if(wm->windows.first==NULL) return;
/* case: no open windows at all, for old file reads */
wm_window_add_ghostwindows(wm);
/* case: fileread */
if(wm->initialized==0) {
wm_window_keymap(wm);
ED_spacetypes_keymap(wm);
ED_screens_initialize(wm);
wm->initialized= 1;
}
}
/* on startup, it adds all data, for matching */
void wm_add_default(bContext *C)
{
wmWindowManager *wm= alloc_libblock(&CTX_data_main(C)->wm, ID_WM, "WinMan");
wmWindow *win;
CTX_wm_manager_set(C, wm);
win= wm_window_new(C);
win->screen= CTX_wm_screen(C); /* XXX from window? */
wm->winactive= win;
wm_window_make_drawable(C, win);
}
/* context is allowed to be NULL, do not free wm itself (library.c) */
void wm_close_and_free(bContext *C, wmWindowManager *wm)
{
wmWindow *win;
wmOperator *op;
wmKeyMap *km;
wmKeymapItem *kmi;
while((win= wm->windows.first)) {
BLI_remlink(&wm->windows, win);
wm_window_free(C, win);
}
while((op= wm->operators.first)) {
BLI_remlink(&wm->operators, op);
WM_operator_free(op);
}
while((km= wm->keymaps.first)) {
for(kmi=km->keymap.first; kmi; kmi=kmi->next) {
if(kmi->ptr) {
WM_operator_properties_free(kmi->ptr);
MEM_freeN(kmi->ptr);
}
}
BLI_freelistN(&km->keymap);
BLI_remlink(&wm->keymaps, km);
MEM_freeN(km);
}
BLI_freelistN(&wm->queue);
BLI_freelistN(&wm->paintcursors);
if(C && CTX_wm_manager(C)==wm) CTX_wm_manager_set(C, NULL);
}
void wm_close_and_free_all(bContext *C, ListBase *wmlist)
{
wmWindowManager *wm;
while((wm=wmlist->first)) {
wm_close_and_free(C, wm);
BLI_remlink(wmlist, wm);
MEM_freeN(wm);
}
}
void WM_main(bContext *C)
{
while(1) {
/* get events from ghost, handle window events, add to window queues */
wm_window_process_events(C);
/* per window, all events to the window, screen, area and region handlers */
wm_event_do_handlers(C);
/* events have left notes about changes, we handle and cache it */
wm_event_do_notifiers(C);
/* execute cached changes draw */
wm_draw_update(C);
}
}