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test/source
Dalai Felinto 98c8b5a6fb No need to free all the shaders when appending or reloading libraries
To recompile all the shaders is expensive. And something to be avoided at all costs.

It was needed before because for every new lamp in the file we needed to
recompile the shaders. Now this is no longer required since we are using
UBOs for the sahders.
2017-06-29 19:07:21 +02:00
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2017-06-26 16:38:04 +10:00
2017-06-01 19:59:37 +02:00
2017-01-29 17:21:57 +03:00
2017-04-08 12:01:29 +10:00