Drag and drop will follow later, it's a bit complicated to make this work reliable in the current UI code.
187 lines
5.3 KiB
C
187 lines
5.3 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/blenloader/intern/versioning_defaults.c
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* \ingroup blenloader
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_string.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_object_types.h"
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#include "DNA_workspace_types.h"
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#include "BKE_layer.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_screen.h"
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#include "BLO_readfile.h"
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/**
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* Override values in in-memory startup.blend, avoids resaving for small changes.
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*/
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void BLO_update_defaults_userpref_blend(void)
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{
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/* default so DPI is detected automatically */
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U.dpi = 0;
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U.ui_scale = 1.0f;
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#ifdef WITH_PYTHON_SECURITY
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/* use alternative setting for security nuts
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* otherwise we'd need to patch the binary blob - startup.blend.c */
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U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
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#else
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U.flag &= ~USER_SCRIPT_AUTOEXEC_DISABLE;
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#endif
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/* Ignore the theme saved in the blend file,
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* instead use the theme from 'userdef_default_theme.c' */
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{
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bTheme *theme = U.themes.first;
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memcpy(theme, &U_theme_default, sizeof(bTheme));
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}
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}
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/**
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* Update defaults in startup.blend, without having to save and embed the file.
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* This function can be emptied each time the startup.blend is updated. */
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void BLO_update_defaults_startup_blend(Main *bmain)
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{
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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const char *name = workspace->id.name + 2;
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if (STREQ(name, "Modeling")) {
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workspace->order = 0;
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}
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else if (STREQ(name, "Sculpting")) {
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workspace->object_mode = OB_MODE_SCULPT;
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workspace->order = 1;
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}
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else if (STREQ(name, "UV Editing")) {
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workspace->object_mode = OB_MODE_EDIT;
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workspace->order = 2;
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}
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else if (STREQ(name, "Texture Paint")) {
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workspace->object_mode = OB_MODE_TEXTURE_PAINT;
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workspace->order = 3;
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}
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else if (STREQ(name, "Shading")) {
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workspace->order = 4;
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}
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else if (STREQ(name, "3D Animation")) {
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workspace->object_mode = OB_MODE_POSE;
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workspace->order = 5;
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}
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else if (STREQ(name, "Rendering")) {
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workspace->order = 6;
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}
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else if (STREQ(name, "Compositing")) {
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workspace->order = 7;
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}
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else if (STREQ(name, "2D Animation")) {
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workspace->object_mode = OB_MODE_GPENCIL_PAINT;
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workspace->order = 8;
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}
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else if (STREQ(name, "Video Editing")) {
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workspace->order = 9;
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}
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else if (STREQ(name, "Motion Tracking")) {
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workspace->order = 10;
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}
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else if (STREQ(name, "Scripting")) {
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workspace->order = 11;
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}
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}
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for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
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for (ScrArea *area = screen->areabase.first; area; area = area->next) {
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for (ARegion *ar = area->regionbase.first; ar; ar = ar->next) {
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/* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */
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BKE_area_region_panels_free(&ar->panels);
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/* some toolbars have been saved as initialized,
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* we don't want them to have odd zoom-level or scrolling set, see: T47047 */
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if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
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ar->v2d.flag &= ~V2D_IS_INITIALISED;
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}
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}
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if (area->spacetype == SPACE_FILE) {
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SpaceFile *sfile = area->spacedata.first;
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if (sfile->params) {
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if (STREQ(screen->id.name, "SRDefault.003")) {
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/* Shading. */
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sfile->params->filter = FILE_TYPE_FOLDER |
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FILE_TYPE_IMAGE;
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}
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else {
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/* Video Editing. */
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sfile->params->filter = FILE_TYPE_FOLDER |
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FILE_TYPE_IMAGE |
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FILE_TYPE_MOVIE |
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FILE_TYPE_SOUND;
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}
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}
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}
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}
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}
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for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
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BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
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scene->r.cfra = 1.0f;
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/* Don't enable compositing nodes. */
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if (scene->nodetree) {
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ntreeFreeTree(scene->nodetree);
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MEM_freeN(scene->nodetree);
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scene->nodetree = NULL;
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scene->use_nodes = false;
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}
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/* Select only cube by default. */
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for (ViewLayer *layer = scene->view_layers.first; layer; layer = layer->next) {
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for (Base *base = layer->object_bases.first; base; base = base->next) {
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if (STREQ(base->object->id.name + 2, "Cube")) {
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base->flag |= BASE_SELECTED;
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}
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else {
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base->flag &= ~BASE_SELECTED;
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}
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}
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BKE_layer_collection_sync(scene, layer);
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}
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}
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}
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