Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
17 lines
346 B
C
17 lines
346 B
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2012 Blender Foundation. All rights reserved. */
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#pragma once
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/** \file
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* \ingroup bmesh
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*/
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/**
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* Check of this #BMesh is valid,
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* this function can be slow since its intended to help with debugging.
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*
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* \return true when the mesh is valid.
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*/
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bool BM_mesh_validate(BMesh *bm);
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