This takes state of soc-2020-io-performance branch as it was at e9bbfd0c8c7 (2021 Oct 31), merges latest master (2022 Apr 4), adds a bunch of tests, and fixes a bunch of stuff found by said tests. The fixes are detailed in the differential. Timings on my machine (Windows, VS2022 release build, AMD Ryzen 5950X 32 threads): - Rungholt minecraft level (269MB file, 1 mesh): 54.2s -> 14.2s (memory usage: 7.0GB -> 1.9GB). - Blender 3.0 splash scene: "I waited for 90 minutes and gave up" -> 109s. Now, this time is not great, but at least 20% of the time is spent assigning unique names for the imported objects (the scene has 24 thousand objects). This is not specific to obj importer, but rather a general issue across blender overall. Test suite file updates done in Subversion tests repository. Reviewed By: @howardt, @sybren Differential Revision: https://developer.blender.org/D13958
13 lines
224 B
C
13 lines
224 B
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editor/io
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*/
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#pragma once
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struct wmOperatorType;
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void WM_OT_obj_export(struct wmOperatorType *ot);
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void WM_OT_obj_import(struct wmOperatorType *ot);
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