Files
test/source/blender/editors/space_view3d/drawobject.c
Hans Goudey 7b091fbb94 Cleanup: Remove includes from DerivedMesh header
Headers should only include other headers when absolutely necessary,
to avoid unnecessary dependencies and increasing compile times.
To make this change simpler, three DerivedMesh functions with a single
use were removed.
2022-05-15 20:27:28 +02:00

147 lines
4.2 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup spview3d
*/
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_math_vector.h"
#include "BKE_DerivedMesh.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_global.h"
#include "BKE_object.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "GPU_batch.h"
#include "GPU_immediate.h"
#include "GPU_shader.h"
#include "GPU_state.h"
#include "ED_mesh.h"
#include "UI_resources.h"
#include "DRW_engine.h"
#include "view3d_intern.h" /* bad level include */
#ifdef VIEW3D_CAMERA_BORDER_HACK
uchar view3d_camera_border_hack_col[3];
bool view3d_camera_border_hack_test = false;
#endif
/* ***************** BACKBUF SEL (BBS) ********* */
void ED_draw_object_facemap(Depsgraph *depsgraph,
Object *ob,
const float col[4],
const int facemap)
{
/* happens on undo */
if (ob->type != OB_MESH || !ob->data) {
return;
}
const Mesh *me = ob->data;
{
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
const Mesh *me_eval = BKE_object_get_evaluated_mesh(ob_eval);
if (me_eval != NULL) {
me = me_eval;
}
}
GPU_front_facing(ob->transflag & OB_NEG_SCALE);
/* Just to create the data to pass to immediate mode! (sigh) */
const int *facemap_data = CustomData_get_layer(&me->pdata, CD_FACEMAP);
if (facemap_data) {
GPU_blend(GPU_BLEND_ALPHA);
const MVert *mvert = me->mvert;
const MPoly *mpoly = me->mpoly;
const MLoop *mloop = me->mloop;
int mpoly_len = me->totpoly;
int mloop_len = me->totloop;
facemap_data = CustomData_get_layer(&me->pdata, CD_FACEMAP);
/* Make a batch and free it each time for now. */
const int looptris_len = poly_to_tri_count(mpoly_len, mloop_len);
const int vbo_len_capacity = looptris_len * 3;
int vbo_len_used = 0;
GPUVertFormat format_pos = {0};
const uint pos_id = GPU_vertformat_attr_add(
&format_pos, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
GPUVertBuf *vbo_pos = GPU_vertbuf_create_with_format(&format_pos);
GPU_vertbuf_data_alloc(vbo_pos, vbo_len_capacity);
GPUVertBufRaw pos_step;
GPU_vertbuf_attr_get_raw_data(vbo_pos, pos_id, &pos_step);
const MPoly *mp;
int i;
if (me->runtime.looptris.array) {
const MLoopTri *mlt = me->runtime.looptris.array;
for (mp = mpoly, i = 0; i < mpoly_len; i++, mp++) {
if (facemap_data[i] == facemap) {
for (int j = 2; j < mp->totloop; j++) {
copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[mloop[mlt->tri[0]].v].co);
copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[mloop[mlt->tri[1]].v].co);
copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[mloop[mlt->tri[2]].v].co);
vbo_len_used += 3;
mlt++;
}
}
else {
mlt += mp->totloop - 2;
}
}
}
else {
/* No tessellation data, fan-fill. */
for (mp = mpoly, i = 0; i < mpoly_len; i++, mp++) {
if (facemap_data[i] == facemap) {
const MLoop *ml_start = &mloop[mp->loopstart];
const MLoop *ml_a = ml_start + 1;
const MLoop *ml_b = ml_start + 2;
for (int j = 2; j < mp->totloop; j++) {
copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[ml_start->v].co);
copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[ml_a->v].co);
copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[ml_b->v].co);
vbo_len_used += 3;
ml_a++;
ml_b++;
}
}
}
}
if (vbo_len_capacity != vbo_len_used) {
GPU_vertbuf_data_resize(vbo_pos, vbo_len_used);
}
GPUBatch *draw_batch = GPU_batch_create(GPU_PRIM_TRIS, vbo_pos, NULL);
GPU_batch_program_set_builtin(draw_batch, GPU_SHADER_3D_UNIFORM_COLOR);
GPU_batch_uniform_4fv(draw_batch, "color", col);
GPU_batch_draw(draw_batch);
GPU_batch_discard(draw_batch);
GPU_vertbuf_discard(vbo_pos);
GPU_blend(GPU_BLEND_NONE);
}
}