Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
124 lines
2.3 KiB
C++
124 lines
2.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* The Original Code is:
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* OGF/Graphite: Geometry and Graphics Programming Library + Utilities
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* Copyright 2000 Bruno Levy <levy@loria.fr> */
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#pragma once
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/** \file
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* \ingroup freestyle
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*/
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#include "Geom.h"
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#include "../system/FreestyleConfig.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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using namespace Geometry;
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namespace OGF {
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template<class T> inline void ogf_swap(T &x, T &y)
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{
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T z = x;
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x = y;
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y = z;
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}
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//_________________________________________________________
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/**
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* NormalCycle evaluates the curvature tensor in function
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* of a set of dihedral angles and associated vectors.
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* Reference:
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* Restricted Delaunay Triangulation and Normal Cycle,
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* D. Cohen-Steiner and J.M. Morvan,
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* SOCG 2003
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*/
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class NormalCycle {
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public:
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void begin();
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void end();
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/**
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* NOTE: the specified edge vector needs to be pre-clipped by the neighborhood.
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*/
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void accumulate_dihedral_angle(const Vec3r &edge, real angle, real neigh_area = 1.0);
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const Vec3r &eigen_vector(int i) const
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{
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return axis_[i_[i]];
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}
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real eigen_value(int i) const
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{
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return eigen_value_[i_[i]];
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}
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const Vec3r &N() const
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{
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return eigen_vector(2);
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}
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const Vec3r &Kmax() const
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{
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return eigen_vector(1);
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}
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const Vec3r &Kmin() const
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{
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return eigen_vector(0);
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}
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real n() const
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{
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return eigen_value(2);
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}
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real kmax() const
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{
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return eigen_value(1);
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}
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real kmin() const
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{
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return eigen_value(0);
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}
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private:
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/* UNUSED */
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// real center_[3];
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Vec3r axis_[3];
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real eigen_value_[3];
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real M_[6];
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int i_[3];
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:OGF:NormalCycle")
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#endif
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};
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inline void NormalCycle::accumulate_dihedral_angle(const Vec3r &edge,
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const double beta,
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double neigh_area)
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{
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double s = beta * neigh_area / edge.norm();
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M_[0] += s * edge.x() * edge.x();
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M_[1] += s * edge.x() * edge.y();
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M_[2] += s * edge.y() * edge.y();
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M_[3] += s * edge.x() * edge.z();
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M_[4] += s * edge.y() * edge.z();
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M_[5] += s * edge.z() * edge.z();
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}
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//_________________________________________________________
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} // namespace OGF
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} /* namespace Freestyle */
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