Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
94 lines
1.9 KiB
C++
94 lines
1.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define a Drawing Style to be applied to the underlying children. Inherits from
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* NodeGroup.
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*/
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#include "DrawingStyle.h"
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#include "NodeGroup.h"
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#include "../system/FreestyleConfig.h"
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namespace Freestyle {
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class NodeDrawingStyle : public NodeGroup {
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public:
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inline NodeDrawingStyle() : NodeGroup()
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{
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}
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virtual ~NodeDrawingStyle()
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{
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}
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inline const DrawingStyle &drawingStyle() const
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{
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return _DrawingStyle;
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}
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inline void setDrawingStyle(const DrawingStyle &iDrawingStyle)
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{
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_DrawingStyle = iDrawingStyle;
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}
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/** Sets the style. Must be one of FILLED, LINES, POINTS, INVISIBLE. */
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inline void setStyle(const DrawingStyle::STYLE iStyle)
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{
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_DrawingStyle.setStyle(iStyle);
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}
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/** Sets the line width in the LINES style case */
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inline void setLineWidth(const float iLineWidth)
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{
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_DrawingStyle.setLineWidth(iLineWidth);
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}
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/** Sets the Point size in the POINTS style case */
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inline void setPointSize(const float iPointSize)
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{
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_DrawingStyle.setPointSize(iPointSize);
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}
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/** Enables or disables the lighting. true = enable */
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inline void setLightingEnabled(const bool iEnableLighting)
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{
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_DrawingStyle.setLightingEnabled(iEnableLighting);
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}
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/** Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v);
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/** accessors */
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inline DrawingStyle::STYLE style() const
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{
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return _DrawingStyle.style();
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}
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inline float lineWidth() const
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{
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return _DrawingStyle.lineWidth();
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}
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inline float pointSize() const
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{
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return _DrawingStyle.pointSize();
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}
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inline bool lightingEnabled() const
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{
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return _DrawingStyle.lightingEnabled();
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}
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private:
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DrawingStyle _DrawingStyle;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:NodeDrawingStyle")
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#endif
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};
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} /* namespace Freestyle */
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