Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
88 lines
1.8 KiB
C++
88 lines
1.8 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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* \brief Class to display textual information about a scene graph.
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*/
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#include <iomanip>
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#include "IndexedFaceSet.h"
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#include "ScenePrettyPrinter.h"
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namespace Freestyle {
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#define VISIT(CLASS) \
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void ScenePrettyPrinter::visit##CLASS(CLASS &) \
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{ \
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_ofs << _space << #CLASS << endl; \
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}
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VISIT(Node)
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VISIT(NodeShape)
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VISIT(NodeGroup)
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VISIT(NodeLight)
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VISIT(NodeDrawingStyle)
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VISIT(NodeTransform)
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void ScenePrettyPrinter::visitNodeShapeBefore(NodeShape &UNUSED(shape))
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{
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increaseSpace();
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}
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void ScenePrettyPrinter::visitNodeShapeAfter(NodeShape &UNUSED(shape))
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{
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decreaseSpace();
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}
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void ScenePrettyPrinter::visitNodeGroupBefore(NodeGroup &UNUSED(group))
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{
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increaseSpace();
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}
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void ScenePrettyPrinter::visitNodeGroupAfter(NodeGroup &UNUSED(group))
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{
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decreaseSpace();
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}
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void ScenePrettyPrinter::visitNodeDrawingStyleBefore(NodeDrawingStyle &UNUSED(style))
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{
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increaseSpace();
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}
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void ScenePrettyPrinter::visitNodeDrawingStyleAfter(NodeDrawingStyle &UNUSED(style))
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{
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decreaseSpace();
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}
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void ScenePrettyPrinter::visitNodeTransformBefore(NodeTransform &UNUSED(transform))
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{
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increaseSpace();
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}
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void ScenePrettyPrinter::visitNodeTransformAfter(NodeTransform &UNUSED(transform))
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{
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decreaseSpace();
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}
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VISIT(LineRep)
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VISIT(OrientedLineRep)
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VISIT(TriangleRep)
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VISIT(VertexRep)
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void ScenePrettyPrinter::visitIndexedFaceSet(IndexedFaceSet &ifs)
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{
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const float *vertices = ifs.vertices();
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unsigned vsize = ifs.vsize();
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_ofs << _space << "IndexedFaceSet" << endl;
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const float *p = vertices;
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for (unsigned int i = 0; i < vsize / 3; i++) {
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_ofs << _space << " " << setw(3) << setfill('0') << i << ": " << p[0] << ", " << p[1] << ", "
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<< p[2] << endl;
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p += 3;
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}
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}
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} /* namespace Freestyle */
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