Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
34 lines
815 B
C++
34 lines
815 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2021 Tangent Animation. All rights reserved. */
|
|
#pragma once
|
|
|
|
#include "usd.h"
|
|
#include "usd_reader_xform.h"
|
|
|
|
#include "pxr/usd/usdVol/volume.h"
|
|
|
|
namespace blender::io::usd {
|
|
|
|
class USDVolumeReader : public USDXformReader {
|
|
private:
|
|
pxr::UsdVolVolume volume_;
|
|
|
|
public:
|
|
USDVolumeReader(const pxr::UsdPrim &prim,
|
|
const USDImportParams &import_params,
|
|
const ImportSettings &settings)
|
|
: USDXformReader(prim, import_params, settings), volume_(prim)
|
|
{
|
|
}
|
|
|
|
bool valid() const override
|
|
{
|
|
return static_cast<bool>(volume_);
|
|
}
|
|
|
|
void create_object(Main *bmain, double motionSampleTime) override;
|
|
void read_object_data(Main *bmain, double motionSampleTime) override;
|
|
};
|
|
|
|
} // namespace blender::io::usd
|