Files
test/source/blender/io/usd/intern/usd_reader_volume.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

34 lines
815 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Tangent Animation. All rights reserved. */
#pragma once
#include "usd.h"
#include "usd_reader_xform.h"
#include "pxr/usd/usdVol/volume.h"
namespace blender::io::usd {
class USDVolumeReader : public USDXformReader {
private:
pxr::UsdVolVolume volume_;
public:
USDVolumeReader(const pxr::UsdPrim &prim,
const USDImportParams &import_params,
const ImportSettings &settings)
: USDXformReader(prim, import_params, settings), volume_(prim)
{
}
bool valid() const override
{
return static_cast<bool>(volume_);
}
void create_object(Main *bmain, double motionSampleTime) override;
void read_object_data(Main *bmain, double motionSampleTime) override;
};
} // namespace blender::io::usd