Files
test/source/blender/makesdna/DNA_material_defaults.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

41 lines
654 B
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup DNA
*/
#pragma once
/* Struct members on own line. */
/* clang-format off */
/* -------------------------------------------------------------------- */
/** \name Material Struct
* \{ */
#define _DNA_DEFAULT_Material \
{ \
.r = 0.8, \
.g = 0.8, \
.b = 0.8, \
.specr = 1.0, \
.specg = 1.0, \
.specb = 1.0, \
.a = 1.0f, \
.spec = 0.5, \
\
.roughness = 0.4f, \
\
.pr_type = MA_SPHERE, \
\
.alpha_threshold = 0.5f, \
\
.blend_shadow = MA_BS_SOLID, \
\
.lineart.mat_occlusion = 1, \
}
/** \} */
/* clang-format on */