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test/source
Sybren A. Stüvel 99d4c3c44d Refactor: Anim, improve Action assignment functions
The `animrig::assign_action(action, id)` function now takes a `bAction`
pointer (instead of its C++ wrapper `animrig::Action`). This makes it
easier to call from code that just deals with the DNA/C struct.

Also an override was added that takes an `OwnedAnimData` struct instead
of just the ID. This saves the lookup of the AnimData, to be used in cases
where the caller already has it.

Pull Request: https://projects.blender.org/blender/blender/pulls/128030
2024-09-23 15:48:45 +02:00
..
2024-09-20 13:14:57 +10:00