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Ton Roosendaal 99ee891596 Fixed several annoyances with halo render + unified render (bug 1989+2382)
- Maximum faces/halos per pixel was 500, which wasn't correctly applied in
  all cases, causing errors in AA
- Moved maximum up to 1000 now
- made halos become clipped away from filling in buffers when behind a
  solid face. That saves a lot of rendertime!

Unified remains weak with halos...
2005-04-18 19:36:34 +00:00
..
2004-01-05 00:06:11 +00:00
2005-04-05 14:33:43 +00:00
2005-04-05 14:33:43 +00:00
2005-03-09 19:45:59 +00:00