Files
test/tests/performance/tests/sculpt.py
2024-07-26 10:26:11 +10:00

155 lines
4.2 KiB
Python

# SPDX-FileCopyrightText: 2024 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
import api
def set_view3d_context_override(context_override):
"""
Set context override to become the first viewport in the active workspace
The `context_override` is expected to be a copy of an actual current context
obtained by `context.copy()`
"""
for area in context_override["screen"].areas:
if area.type != 'VIEW_3D':
continue
for space in area.spaces:
if space.type != 'VIEW_3D':
continue
for region in area.regions:
if region.type != 'WINDOW':
continue
context_override["area"] = area
context_override["region"] = region
def prepare_sculpt_scene(context):
import bpy
"""
Prepare a clean state of the scene suitable for benchmarking
It creates a high-res object and moves it to a sculpt mode.
"""
# Ensure the current mode is object, as it might not be the always the case
# if the benchmark script is run from a non-clean state of the .blend file.
if context.object:
bpy.ops.object.mode_set(mode='OBJECT')
# Delete all current objects from the scene.
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete(use_global=False)
bpy.ops.outliner.orphans_purge()
group = bpy.data.node_groups.new("Test", 'GeometryNodeTree')
group.interface.new_socket("Geometry", in_out='OUTPUT', socket_type='NodeSocketGeometry')
group_output_node = group.nodes.new('NodeGroupOutput')
size = 1500
grid_node = group.nodes.new('GeometryNodeMeshGrid')
grid_node.inputs["Size X"].default_value = 2.0
grid_node.inputs["Size Y"].default_value = 2.0
grid_node.inputs["Vertices X"].default_value = size
grid_node.inputs["Vertices Y"].default_value = size
group.links.new(grid_node.outputs["Mesh"], group_output_node.inputs[0])
bpy.ops.mesh.primitive_plane_add(size=2, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
ob = context.object
md = ob.modifiers.new("Test", 'NODES')
md.node_group = group
bpy.ops.object.modifier_apply(modifier="Test")
bpy.ops.object.select_all(action='SELECT')
# Move the plane to the sculpt mode.
bpy.ops.object.mode_set(mode='SCULPT')
def generate_stroke(context):
"""
Generate stroke for the bpy.ops.sculpt.brush_stroke operator
The generated stroke coves the full plane diagonal.
"""
from mathutils import Vector
template = {
"name": "stroke",
"mouse": (0.0, 0.0),
"mouse_event": (0, 0),
"pen_flip": False,
"is_start": True,
"location": (0, 0, 0),
"pressure": 1.0,
"time": 1.0,
"size": 1.0,
"x_tilt": 0,
"y_tilt": 0
}
num_steps = 100
start = Vector((-1, -1, 0))
end = Vector((1, 1, 0))
delta = (end - start) / (num_steps - 1)
stroke = []
for i in range(num_steps):
step = template.copy()
step["location"] = start + delta * i
# TODO: mouse and mouse_event?
stroke.append(step)
return stroke
def _run(args):
import bpy
import time
context = bpy.context
# Create an undo stack explicitly. This isn't created by default in background mode.
bpy.ops.ed.undo_push()
prepare_sculpt_scene(context)
context_override = context.copy()
set_view3d_context_override(context_override)
with context.temp_override(**context_override):
start = time.time()
bpy.ops.sculpt.brush_stroke(stroke=generate_stroke(context_override))
end = time.time()
result = {'time': end - start}
# bpy.ops.wm.save_mainfile(filepath="/home/hans/Documents/test.blend")
return result
class SculptBrushTest(api.Test):
def __init__(self, filepath):
self.filepath = filepath
def name(self):
return self.filepath.stem
def category(self):
return "sculpt"
def run(self, env, device_id):
args = {}
result, _ = env.run_in_blender(_run, args, [self.filepath])
return result
def generate(env):
filepaths = env.find_blend_files('sculpt/*')
return [SculptBrushTest(filepath) for filepath in filepaths]