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9af3e3bb9b220a5eba45e964bbec9cd49b707947
test/source/gameengine/Physics/Bullet
History
Mitchell Stokes 9af3e3bb9b Fixing a memory leak introduced by the Character Physics type patch: a new btGhostPairCallback was being created, but never freed.
2012-07-08 20:05:40 +00:00
..
CcdGraphicController.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
CcdGraphicController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
CcdPhysicsController.cpp
BGE #30734: add support for physics linear and angular thresholds and deactivation time from python and GUI.
2012-05-29 20:30:33 +00:00
CcdPhysicsController.h
Fix for [#31701] "radar causes collision" reported by Markus Rietz (afeature).
2012-07-08 05:00:16 +00:00
CcdPhysicsEnvironment.cpp
Fixing a memory leak introduced by the Character Physics type patch: a new btGhostPairCallback was being created, but never freed.
2012-07-08 20:05:40 +00:00
CcdPhysicsEnvironment.h
Fixing a memory leak introduced by the Character Physics type patch: a new btGhostPairCallback was being created, but never freed.
2012-07-08 20:05:40 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
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