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9b298109126bd77b5ee219d5e456cdbb96cc6bb9
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Campbell Barton
9b29810912
BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
...
CMakeFile include path to compile with recent changes.
2008-08-22 06:02:01 +00:00
..
CcdPhysicsController.cpp
BGE bug
#17411
fixed: the always sensor is called before the the scale of the object is applied. The scale is now applied to the shape before the creation of the rigid body.
2008-08-21 21:04:42 +00:00
CcdPhysicsController.h
BGE bug
#17491
fixed: BGE, Dupli instance with different scale, massive slowdown.
2008-08-21 15:19:54 +00:00
CcdPhysicsEnvironment.cpp
BGE bug
#17491
fixed: BGE, Dupli instance with different scale, massive slowdown.
2008-08-21 15:19:54 +00:00
CcdPhysicsEnvironment.h
BGE fix bug
#17430
: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
2008-08-05 16:23:33 +00:00
CMakeLists.txt
BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
2008-08-22 06:02:01 +00:00
Makefile
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SConscript
Update scons files in source/gameengine/Physics/Bullet.
2008-08-21 21:14:08 +00:00