Files
test/tests/python/bl_animation_armature.py
Sybren A. Stüvel 9f38c6e887 Anim: Add bone_collection.parent accessor to RNA
Add a read-only property `bone_collection.parent` to RNA that returns
the parent bone collection.

This performs two scans of the array (one to find the bone collection's
index, and the other to find the parent index). This might look bad, but
as long as `Object.children` still loops, in Python, over all of
`bpy.data.objects`, this should also be acceptable.
2024-01-02 12:49:04 +01:00

152 lines
5.9 KiB
Python

# SPDX-FileCopyrightText: 2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
"""
blender -b -noaudio --factory-startup --python tests/python/bl_animation_armature.py
"""
import unittest
import bpy
class BoneCollectionTest(unittest.TestCase):
arm_ob: bpy.types.Object
arm: bpy.types.Armature
def setUp(self):
bpy.ops.wm.read_homefile()
self.arm_ob, self.arm = self.create_armature()
def create_armature(self) -> tuple[bpy.types.Object, bpy.types.Armature]:
arm = bpy.data.armatures.new('Armature')
arm_ob = bpy.data.objects.new('ArmObject', arm)
# Link to the scene just for giggles. And ease of debugging when things
# go bad.
bpy.context.scene.collection.objects.link(arm_ob)
return arm_ob, arm
def add_bones(self, arm_ob: bpy.types.Object) -> None:
# Switch to edit mode to add some bones.
bpy.context.view_layer.objects.active = arm_ob
bpy.ops.object.mode_set(mode='EDIT')
try:
pass
finally:
bpy.ops.object.mode_set(mode='OBJECT')
def test_bone_collection_api(self):
# Just to keep the rest of the code shorter.
bcolls = self.arm.collections
self.assertEqual([], list(bcolls), "By default an Armature should have no collections")
# Build a hierarchy.
root1 = bcolls.new('root1')
r1_child1 = bcolls.new('r1_child1', parent=root1)
r1_child1_001 = bcolls.new('r1_child1', parent=root1)
root2 = bcolls.new('root2')
r2_child1 = bcolls.new('r2_child1', parent=root2)
r2_child2 = bcolls.new('r2_child2', parent=root2)
self.assertEqual('r1_child1.001', r1_child1_001.name, 'Names should be unique')
# Check the hierarchy.
self.assertEqual([root1, root2], list(bcolls), 'armature.collections should reflect only the roots')
self.assertEqual([r1_child1, r1_child1_001], list(root1.children), 'root1.children should have its children')
self.assertEqual([r2_child1, r2_child2], list(root2.children), 'root2.children should have its children')
self.assertEqual([], list(r1_child1.children))
self.assertIsNone(root1.parent)
self.assertEqual(root1, r1_child1.parent)
# Check the array order.
self.assertEqual([root1, root2, r1_child1, r1_child1_001, r2_child1, r2_child2], list(bcolls.all))
# Move root2 to become the child of r1_child1.
self.assertEqual(5, root2.move_to_parent(r1_child1))
# Check the hierarchy.
self.assertEqual([root1], list(bcolls), 'armature.collections should reflect only the roots')
self.assertEqual([root2], list(r1_child1.children))
self.assertEqual([r1_child1, r1_child1_001], list(root1.children), 'root1.children should have its children')
self.assertEqual([r2_child1, r2_child2], list(root2.children), 'root2.children should have its children')
self.assertEqual(r1_child1, root2.parent)
# Check the array order.
self.assertEqual([root1, r1_child1, r1_child1_001, r2_child1, r2_child2, root2], list(bcolls.all))
# Move root2 between r1_child1 and r1_child1_001.
self.assertEqual(2, root2.move_to_parent(root1, to_child_num=1))
# Check the hierarchy.
self.assertEqual([root1], list(bcolls), 'armature.collections should reflect only the roots')
self.assertEqual([r1_child1, root2, r1_child1_001], list(
root1.children), 'root1.children should have its children')
self.assertEqual([r2_child1, r2_child2], list(root2.children), 'root2.children should have its children')
# Check the array order.
self.assertEqual([root1, r1_child1, root2, r1_child1_001, r2_child1, r2_child2], list(bcolls.all))
def test_bone_collection_armature_join(self):
other_arm_ob, other_arm = self.create_armature()
# Build a hierarchy on the main armature.
main_bcolls = self.arm.collections
main_root = main_bcolls.new('root')
main_child1 = main_bcolls.new('child1', parent=main_root)
main_child2 = main_bcolls.new('child2', parent=main_root)
# Build a hierarchy on the other armature.
other_bcolls = other_arm.collections
other_root = other_bcolls.new('root')
other_child1 = other_bcolls.new('child1', parent=other_root)
other_child3 = other_bcolls.new('child3', parent=other_root)
# Create some custom properties on the collections.
main_root['float'] = 0.2
main_child1['string'] = 'main_string'
main_child2['dict'] = {'agent': 47}
other_root['float'] = 0.42
other_child1['strange'] = 'other_string'
other_child3['dict'] = {'agent': 327}
# Join the two armatures together.
self.assertEqual({'FINISHED'}, bpy.ops.object.select_all(action='DESELECT'))
bpy.context.view_layer.objects.active = self.arm_ob
self.arm_ob.select_set(True)
other_arm_ob.select_set(True)
self.assertEqual({'FINISHED'}, bpy.ops.object.join())
# Check the custom properties.
bcolls = self.arm.collections
self.assertEqual(0.2, bcolls.all['root']['float'])
self.assertEqual('main_string', bcolls.all['child1']['string'])
self.assertEqual({'agent': 47}, bcolls.all['child2']['dict'].to_dict())
self.assertNotIn(
'strange',
bcolls.all['child1'],
'Bone collections that already existed in the active armature are not expected to be updated')
self.assertEqual({'agent': 327}, bcolls.all['child3']['dict'].to_dict())
def main():
import sys
if '--' in sys.argv:
argv = [sys.argv[0]] + sys.argv[sys.argv.index('--') + 1:]
else:
# Avoid passing all of Blender's arguments to unittest.main()
argv = [sys.argv[0]]
unittest.main(argv=argv, exit=False)
if __name__ == "__main__":
main()