Add a read-only property `bone_collection.parent` to RNA that returns the parent bone collection. This performs two scans of the array (one to find the bone collection's index, and the other to find the parent index). This might look bad, but as long as `Object.children` still loops, in Python, over all of `bpy.data.objects`, this should also be acceptable.
152 lines
5.9 KiB
Python
152 lines
5.9 KiB
Python
# SPDX-FileCopyrightText: 2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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"""
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blender -b -noaudio --factory-startup --python tests/python/bl_animation_armature.py
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"""
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import unittest
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import bpy
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class BoneCollectionTest(unittest.TestCase):
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arm_ob: bpy.types.Object
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arm: bpy.types.Armature
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def setUp(self):
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bpy.ops.wm.read_homefile()
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self.arm_ob, self.arm = self.create_armature()
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def create_armature(self) -> tuple[bpy.types.Object, bpy.types.Armature]:
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arm = bpy.data.armatures.new('Armature')
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arm_ob = bpy.data.objects.new('ArmObject', arm)
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# Link to the scene just for giggles. And ease of debugging when things
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# go bad.
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bpy.context.scene.collection.objects.link(arm_ob)
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return arm_ob, arm
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def add_bones(self, arm_ob: bpy.types.Object) -> None:
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# Switch to edit mode to add some bones.
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bpy.context.view_layer.objects.active = arm_ob
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bpy.ops.object.mode_set(mode='EDIT')
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try:
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pass
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finally:
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bpy.ops.object.mode_set(mode='OBJECT')
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def test_bone_collection_api(self):
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# Just to keep the rest of the code shorter.
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bcolls = self.arm.collections
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self.assertEqual([], list(bcolls), "By default an Armature should have no collections")
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# Build a hierarchy.
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root1 = bcolls.new('root1')
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r1_child1 = bcolls.new('r1_child1', parent=root1)
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r1_child1_001 = bcolls.new('r1_child1', parent=root1)
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root2 = bcolls.new('root2')
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r2_child1 = bcolls.new('r2_child1', parent=root2)
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r2_child2 = bcolls.new('r2_child2', parent=root2)
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self.assertEqual('r1_child1.001', r1_child1_001.name, 'Names should be unique')
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# Check the hierarchy.
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self.assertEqual([root1, root2], list(bcolls), 'armature.collections should reflect only the roots')
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self.assertEqual([r1_child1, r1_child1_001], list(root1.children), 'root1.children should have its children')
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self.assertEqual([r2_child1, r2_child2], list(root2.children), 'root2.children should have its children')
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self.assertEqual([], list(r1_child1.children))
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self.assertIsNone(root1.parent)
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self.assertEqual(root1, r1_child1.parent)
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# Check the array order.
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self.assertEqual([root1, root2, r1_child1, r1_child1_001, r2_child1, r2_child2], list(bcolls.all))
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# Move root2 to become the child of r1_child1.
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self.assertEqual(5, root2.move_to_parent(r1_child1))
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# Check the hierarchy.
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self.assertEqual([root1], list(bcolls), 'armature.collections should reflect only the roots')
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self.assertEqual([root2], list(r1_child1.children))
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self.assertEqual([r1_child1, r1_child1_001], list(root1.children), 'root1.children should have its children')
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self.assertEqual([r2_child1, r2_child2], list(root2.children), 'root2.children should have its children')
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self.assertEqual(r1_child1, root2.parent)
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# Check the array order.
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self.assertEqual([root1, r1_child1, r1_child1_001, r2_child1, r2_child2, root2], list(bcolls.all))
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# Move root2 between r1_child1 and r1_child1_001.
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self.assertEqual(2, root2.move_to_parent(root1, to_child_num=1))
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# Check the hierarchy.
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self.assertEqual([root1], list(bcolls), 'armature.collections should reflect only the roots')
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self.assertEqual([r1_child1, root2, r1_child1_001], list(
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root1.children), 'root1.children should have its children')
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self.assertEqual([r2_child1, r2_child2], list(root2.children), 'root2.children should have its children')
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# Check the array order.
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self.assertEqual([root1, r1_child1, root2, r1_child1_001, r2_child1, r2_child2], list(bcolls.all))
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def test_bone_collection_armature_join(self):
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other_arm_ob, other_arm = self.create_armature()
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# Build a hierarchy on the main armature.
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main_bcolls = self.arm.collections
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main_root = main_bcolls.new('root')
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main_child1 = main_bcolls.new('child1', parent=main_root)
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main_child2 = main_bcolls.new('child2', parent=main_root)
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# Build a hierarchy on the other armature.
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other_bcolls = other_arm.collections
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other_root = other_bcolls.new('root')
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other_child1 = other_bcolls.new('child1', parent=other_root)
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other_child3 = other_bcolls.new('child3', parent=other_root)
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# Create some custom properties on the collections.
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main_root['float'] = 0.2
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main_child1['string'] = 'main_string'
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main_child2['dict'] = {'agent': 47}
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other_root['float'] = 0.42
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other_child1['strange'] = 'other_string'
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other_child3['dict'] = {'agent': 327}
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# Join the two armatures together.
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self.assertEqual({'FINISHED'}, bpy.ops.object.select_all(action='DESELECT'))
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bpy.context.view_layer.objects.active = self.arm_ob
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self.arm_ob.select_set(True)
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other_arm_ob.select_set(True)
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self.assertEqual({'FINISHED'}, bpy.ops.object.join())
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# Check the custom properties.
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bcolls = self.arm.collections
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self.assertEqual(0.2, bcolls.all['root']['float'])
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self.assertEqual('main_string', bcolls.all['child1']['string'])
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self.assertEqual({'agent': 47}, bcolls.all['child2']['dict'].to_dict())
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self.assertNotIn(
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'strange',
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bcolls.all['child1'],
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'Bone collections that already existed in the active armature are not expected to be updated')
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self.assertEqual({'agent': 327}, bcolls.all['child3']['dict'].to_dict())
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def main():
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import sys
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if '--' in sys.argv:
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argv = [sys.argv[0]] + sys.argv[sys.argv.index('--') + 1:]
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else:
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# Avoid passing all of Blender's arguments to unittest.main()
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argv = [sys.argv[0]]
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unittest.main(argv=argv, exit=False)
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if __name__ == "__main__":
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main()
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