Files
test/source/blender/render/intern/include
Campbell Barton f2407fec55 Apricot feature, thats fit for trunk.
Baking would split non-planer quads in an unpredictable way, which is fine for rending but game engines often use a fixed order (0,1,2), (0,2,3) or (1,2,3) (1,3,0).
Added an option to use a fixed order when baking.
2008-06-05 18:26:34 +00:00
..
2006-02-27 12:39:36 +00:00
2007-05-03 21:37:52 +00:00