{D9211} introduced pre-multiplying the color for the keying node. This
pre-multiplication should also be done by other keying nodes and should be
the default operation for alpha node.
This patch will change the logic of keying nodes (Cryptomatte Node,
Channel Matte, Chroma Matte, Color Matte, Difference Matte, Distance
Matte, Luminance Matte) and breaks old files.
The Set alpha node has a mode parameter. This parameter changes
the logic to `Apply Mask` the alpha on the RGBA channels of the input color
or only replace the alpha channel (old behavior).
The replace mode is automatically set for older files. When adding
new files the the multiply mode is set.
Reviewed By: Sergey Sharybin
Differential Revision: https://developer.blender.org/D9630
111 lines
3.5 KiB
C++
111 lines
3.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_ChromaMatteOperation.h"
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#include "BLI_math.h"
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ChromaMatteOperation::ChromaMatteOperation()
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{
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addInputSocket(COM_DT_COLOR);
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addInputSocket(COM_DT_COLOR);
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addOutputSocket(COM_DT_VALUE);
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this->m_inputImageProgram = nullptr;
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this->m_inputKeyProgram = nullptr;
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}
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void ChromaMatteOperation::initExecution()
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{
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this->m_inputImageProgram = this->getInputSocketReader(0);
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this->m_inputKeyProgram = this->getInputSocketReader(1);
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}
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void ChromaMatteOperation::deinitExecution()
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{
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this->m_inputImageProgram = nullptr;
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this->m_inputKeyProgram = nullptr;
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}
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void ChromaMatteOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inKey[4];
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float inImage[4];
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const float acceptance = this->m_settings->t1; /* in radians */
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const float cutoff = this->m_settings->t2; /* in radians */
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const float gain = this->m_settings->fstrength;
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float x_angle, z_angle, alpha;
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float theta, beta;
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float kfg;
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this->m_inputKeyProgram->readSampled(inKey, x, y, sampler);
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this->m_inputImageProgram->readSampled(inImage, x, y, sampler);
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/* Store matte(alpha) value in [0] to go with
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* COM_SetAlphaMultiplyOperation and the Value output.
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*/
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/* Algorithm from book "Video Demistified," does not include the spill reduction part */
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/* find theta, the angle that the color space should be rotated based on key */
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/* rescale to -1.0..1.0 */
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// inImage[0] = (inImage[0] * 2.0f) - 1.0f; // UNUSED
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inImage[1] = (inImage[1] * 2.0f) - 1.0f;
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inImage[2] = (inImage[2] * 2.0f) - 1.0f;
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// inKey[0] = (inKey[0] * 2.0f) - 1.0f; // UNUSED
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inKey[1] = (inKey[1] * 2.0f) - 1.0f;
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inKey[2] = (inKey[2] * 2.0f) - 1.0f;
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theta = atan2(inKey[2], inKey[1]);
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/*rotate the cb and cr into x/z space */
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x_angle = inImage[1] * cosf(theta) + inImage[2] * sinf(theta);
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z_angle = inImage[2] * cosf(theta) - inImage[1] * sinf(theta);
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/*if within the acceptance angle */
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/* if kfg is <0 then the pixel is outside of the key color */
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kfg = x_angle - (fabsf(z_angle) / tanf(acceptance / 2.0f));
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if (kfg > 0.0f) { /* found a pixel that is within key color */
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alpha = 1.0f - (kfg / gain);
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beta = atan2(z_angle, x_angle);
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/* if beta is within the cutoff angle */
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if (fabsf(beta) < (cutoff / 2.0f)) {
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alpha = 0.0f;
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}
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/* don't make something that was more transparent less transparent */
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if (alpha < inImage[3]) {
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output[0] = alpha;
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}
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else {
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output[0] = inImage[3];
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}
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}
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else { /*pixel is outside key color */
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output[0] = inImage[3]; /* make pixel just as transparent as it was before */
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}
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}
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