When setting the current playback time in BKE_sound_play_scene we didn't account for the frame length. So the current frame/time would be wrong when we asked the audio playback what time it was. This would lead to playback being offset when using time remapping and AV sync. Reviewed By: Richard Antalik and Sybren A. Stüvel Differential Revision: http://developer.blender.org/D7248